Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/117302
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dc.contributorDepartment of Aeronautical and Aviation Engineering-
dc.creatorTang, R-
dc.creatorLuo, C-
dc.creatorWang, T-
dc.creatorNing, X-
dc.creatorWen, CY-
dc.date.accessioned2026-02-10T08:01:26Z-
dc.date.available2026-02-10T08:01:26Z-
dc.identifier.issn1545-5955-
dc.identifier.urihttp://hdl.handle.net/10397/117302-
dc.language.isoenen_US
dc.publisherInstitute of Electrical and Electronics Engineersen_US
dc.rights© 2025 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en_US
dc.rightsThe following publication R. Tang, C. Luo, T. Wang, X. Ning and C. -Y. Wen, 'Reach-Avoid Differential Graphical Games for Single Evader and Multiple Pursuers With Nonlinear Dynamics,' in IEEE Transactions on Automation Science and Engineering, vol. 22, pp. 24545-24558, 2025 is available at https://doi.org/10.1109/TASE.2025.3635123.en_US
dc.subjectApproximate dynamic programming (ADP)en_US
dc.subjectInteractive Nash equilibrium (INE)en_US
dc.subjectMulti-agent systems (MAS)en_US
dc.subjectNonlinear systemsen_US
dc.subjectReach-avoid differential game (RADG)en_US
dc.titleReach-avoid differential graphical games for single evader and multiple pursuers with nonlinear dynamicsen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage24545-
dc.identifier.epage24558-
dc.identifier.volume22-
dc.identifier.doi10.1109/TASE.2025.3635123-
dcterms.abstractThis paper investigates the single-evader and multi-pursuer (SEMP) reach-avoid differential graphical (RADG) games of nonlinear heterogeneous players subject to saturated input and limited communication channels. The evader’s objective is to reach a designated target area while avoiding the pursuers, whose aim is to intercept the evader. First, we reformulate the SEMP RADG game as an optimal control problem within a weighted communication topology graph by incorporating the interception and control errors. Then, optimal control strategies that account for input saturation are derived by solving the coupled Hamilton-Jacobi (HJ) equations. These strategies are shown to constitute the Nash Equilibrium (NE) of the game. In addition, four types of pursuers, namely, isolated, passive, invisible, and regular pursuers, are defined based on the communication topology, and the conditions for achieving an Interactive Nash Equilibrium (INE), which is proposed for SEMP RADG games, are analyzed. Moreover, a single-network approximate dynamic programming (ADP) algorithm using concurrent learning (CL) is proposed to provide the near-optimal solutions to the coupled HJ equations. Asymptotic capture conditions are established through an examination of equilibrium points, and extensions to general pursuit-evasion (PE) games and half-space targets are further discussed. Our results are validated through numerical simulations.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIEEE transactions on automation science and engineering, 2025, v. 22, p. 24545-24558-
dcterms.isPartOfIEEE transactions on automation science and engineering-
dcterms.issued2025-
dc.identifier.scopus2-s2.0-105022696657-
dc.identifier.eissn1558-3783-
dc.description.validate202602 bcjz-
dc.description.oaAccepted Manuscripten_US
dc.identifier.SubFormIDG000966/2026-01en_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextThis work was supported in part by the Research Centre of Unmanned Autonomous Systems, The Hong Kong Polytechnic University, under Grant P0046487.en_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryGreen (AAM)en_US
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