Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/116824
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dc.contributorSchool of Design-
dc.creatorPossaghi, I-
dc.creatorZhang, F-
dc.creatorSharma, K-
dc.creatorPapavlasopoulou, S-
dc.date.accessioned2026-01-21T03:53:00Z-
dc.date.available2026-01-21T03:53:00Z-
dc.identifier.isbn979-8-4007-1473-3-
dc.identifier.urihttp://hdl.handle.net/10397/116824-
dc.descriptionIDC '25: Interaction Design and Children, Reykjavik, Iceland, June 23-26, 2025en_US
dc.language.isoenen_US
dc.publisherThe Association for Computing Machineryen_US
dc.rightsThis work is licensed under a Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0).en_US
dc.rights©2025 Copyright held by the owner/author(s).en_US
dc.rightsThe following publication Possaghi, I., Zhang, F., Sharma, K., & Papavlasopoulou, S. (2025). Behind the Scenes: Unpacking Students' Experience during a Collaborative AI Workshop using Multi-Modal Data Proceedings of the 24th Interaction Design and Children is available at https://doi.org/10.1145/3713043.3728839.en_US
dc.subjectDesign thinkingen_US
dc.subjectCollaborationen_US
dc.subjectMulti-modal dataen_US
dc.subjectLearning analyticsen_US
dc.subjectEducationen_US
dc.subjectLearningen_US
dc.titleBehind the scenes : unpacking students' experience during a collaborative AI workshop using multi-modal dataen_US
dc.typeConference Paperen_US
dc.identifier.spage276-
dc.identifier.epage295-
dc.identifier.doi10.1145/3713043.3728839-
dcterms.abstractArtificial Intelligence (AI) is playing a growing role in K-12 education. However, curricula often lack structure and proper assessment when paired with collaborative approaches like Design Thinking (DT). Here, behavioral and affective dynamics are overlooked, even though they are indicators of both performance and quality of the learning experience, warranting a more in-depth exploration through Multi-Modal Learning Analytics. Therefore, we engaged 63 students, divided into 29 groups (aged 11 to 15) in a DT workshop on AI, analyzing their performance across each stage of their experience, including their behavioral and affective (i.e., emotional) states, using data collected from physiological sensors, audio, and video recordings. Our results show that certain conditions (e.g., joint visual attention, boredom, and high stress) consistently predicted positive or negative performance across all stages of the workshop, while affective states such as confusion, frustration, high engagement, and low stress fluctuate with implications on the learning experience.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIn IDC '25: Proceedings of the 24th Interaction Design and Children, p. 276-295. New York, NY: The Association for Computing Machinery, 2025-
dcterms.issued2025-
dc.identifier.scopus2-s2.0-105010305903-
dc.relation.ispartofbookIDC '25: Proceedings of the 24th Interaction Design and Children-
dc.relation.conferenceInteraction Design and Children [IDC]-
dc.publisher.placeNew York, NYen_US
dc.description.validate202601 bcch-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Scopus/WOSen_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextWe extend our heartfelt appreciation to the children, teachers, and schools whose participation made this research possible and truly meaningful. Funded by the European Union. Views and opinions expressed are, however, those of the authors only and do not necessarily reflect those of the European Union. Neither the European Union nor the granting authority can be held responsible for them. This research has received funding from the European Union s Horizon Europe Framework Programme for Research and Innovation under Grant Agreement No. 101060231, Exten.D.T.2 - Extending Design Thinking with Emerging Digital Technologies. The author also acknowledges the use of LLM (i.e., GPT-4 and Grammarly) for its assistance in grammar revision and language refinement throughout the writing process.en_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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