Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/107223
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dc.contributorDepartment of Electrical and Electronic Engineering-
dc.creatorLee, TK-
dc.creatorChan, YL-
dc.creatorSiu, WC-
dc.date.accessioned2024-06-13T01:04:42Z-
dc.date.available2024-06-13T01:04:42Z-
dc.identifier.issn1051-8215-
dc.identifier.urihttp://hdl.handle.net/10397/107223-
dc.language.isoenen_US
dc.publisherInstitute of Electrical and Electronics Engineersen_US
dc.rights© 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en_US
dc.rightsThe following publication T. -K. Lee, Y. -L. Chan and W. -C. Siu, "Adaptive Search Range for HEVC Motion Estimation Based on Depth Information," in IEEE Transactions on Circuits and Systems for Video Technology, vol. 27, no. 10, pp. 2216-2230, Oct. 2017 is available at https://doi.org/10.1109/TCSVT.2016.2583979.en_US
dc.subjectAdaptive search range (ASR)en_US
dc.subjectHigh Efficiency Video Coding (HEVC)en_US
dc.subjectMotion estimation (ME)en_US
dc.subjectMultiview video plus depth (MVD)en_US
dc.subjectVideo codingen_US
dc.titleAdaptive search range for HEVC motion estimation based on depth informationen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage2216-
dc.identifier.epage2230-
dc.identifier.volume27-
dc.identifier.issue10-
dc.identifier.doi10.1109/TCSVT.2016.2583979-
dcterms.abstractHigh Efficiency Video Coding achieves twofold coding efficiency improvement compared with its predecessor H.264/MPEG-4 Advanced Video Coding. However, it suffers from high computational complexity due to its quad-tree structure in motion estimation (ME). This paper exposes the use of depth maps in the multiview video plus depth format for relieving the computational burden. The depth map provides an intimation of the objects' distance from the projected screen in a 3D scene, which is explored in adaptive search range determination in this paper. The proposed algorithm exploits the high temporal correlation between the depth map and the motion in texture. By utilizing this correlation, a depth/motion relationship map is built for a mapping process. For each block, this forms a tailor-made search range with a motion-aware asymmetric shape to skip unnecessary search points in ME. The obtained search range can be further adjusted by taking the influence of 3D-to-2D projection into consideration. Simulation results reveal that, compared to the full search approach, the proposed algorithm can reduce the complexity by 93% on average, whereas the coding efficiency can be maintained. Besides, the proposed search range determination can work well with other fast search ME algorithms in the literature.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIEEE transactions on circuits and systems for video technology, Oct. 2017, v. 27, no. 10, p. 2216-2230-
dcterms.isPartOfIEEE transactions on circuits and systems for video technology-
dcterms.issued2017-10-
dc.identifier.scopus2-s2.0-85032274914-
dc.identifier.eissn1558-2205-
dc.description.validate202403 bckw-
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberEIE-0643en_US
dc.description.fundingSourceRGCen_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextCenter for Signal Processing, Department of Electronic and Information Engineering, The Hong Kong Polytechnic Universityen_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS6792060en_US
dc.description.oaCategoryGreen (AAM)en_US
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