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| Title: | Exploring the application of the digital gamification mechanisms to the experience of physical architectural exhibitions | Authors: | Li, W Lo, T Guo, X |
Editors: | Koh, IK Reinhardt, D Makki, M Khakhar, M Bao, N |
Issue Date: | 2023 | Source: | In I Koh, D Reinhardt, M Makki, M Khakhar, & N Bao (Eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, p. 717-726. Hong Kong: Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), 2023 | Abstract: | This study aims to respond to the 'human-centred' theme of digital heritage and visualisation by exploring a new approach to applying gamification mechanisms to design physical architectural exhibitions. This paper analyses the current exhibition's gamification design in three parts-core drivers, defining characteristics and development models. Then constructs a design model for "digital gamification". The history museum of Harbin Institute of Technology (Shenzhen) is selected as an example to conduct an empirical investigation. Finally, future experiments are proposed to evaluate the design process's effects on improving the platform's design. It is expected that the demonstration of this study will enrich the exploration of the application of the emerging design method of digital gamification mechanism in exhibition design. On the one hand, it attempts to construct the relationship between the influence of digital gamification mechanisms on the tangible and intangible information in the audience's cognitive space, thus providing new ideas for designing cultural experiences in future exhibition spaces. On the other hand, it gives new vitality to the exhibition design and enhances the audience's motivation to interact, which helps to expand cultural communication's influence. | Keywords: | Exhibition space Experiential mechanism Digital interaction Gamification Extended reality |
Publisher: | The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) | DOI: | 10.52842/conf.caadria.2023.1.717 | Description: | 28th International Conference of the Association for Computer-Aided Architectural Design Research in Asia, Ahmedabad, 18-24 March 2023 | Rights: | Posted with permission of the author. © 2023 and published by the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong. The following publication Li, W., Lo, T. T., & Guo, X. (2023, March 18-24). Exploring the Application of the Digital Gamification Mechanisms to the Experience of Physical Architectural Exhibitions. In I. Koh, D. Reinhardt, M. Makki, M. Khakhar, & N. Bao (Eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023 (pp. 717-726). Hong Kong: Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) is available at https://doi.org/10.52842/conf.caadria.2023.1.717. |
| Appears in Collections: | Conference Paper |
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| File | Description | Size | Format | |
|---|---|---|---|---|
| Li_Exploring_Application_Digital.pdf | 1.56 MB | Adobe PDF | View/Open |
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