Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/94123
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dc.contributorDepartment of Building and Real Estateen_US
dc.creatorSydora, Cen_US
dc.creatorLei, Zen_US
dc.creatorSiu, MFFen_US
dc.creatorHan, Sen_US
dc.creatorHermann, Uen_US
dc.date.accessioned2022-08-11T01:07:15Z-
dc.date.available2022-08-11T01:07:15Z-
dc.identifier.issn0263-2772en_US
dc.identifier.urihttp://hdl.handle.net/10397/94123-
dc.language.isoenen_US
dc.publisherEmerald Group Publishing Limiteden_US
dc.rights© Emerald Publishing Limited. This AAM is provided for your own personal use only. It may not be used for resale, reprinting, systematic distribution, emailing, or for any other commercial purpose without the permission of the publisher.en_US
dc.rightsThe following publication Sydora, C., Lei, Z., Siu, M.F.F., Han, S. and Hermann, U. (2021), "Critical lifting simulation of heavy industrial construction in gaming environment", Facilities, Vol. 39 No. 1/2, pp. 113-131 is published by Emerald and is available at https://dx.doi.org/10.1108/F-08-2019-0088en_US
dc.subjectConstruction simulationen_US
dc.subjectGame engineen_US
dc.subjectHeavy industrial constructionen_US
dc.subjectHeavy lift planen_US
dc.subjectMobile craneen_US
dc.subjectVirtual realityen_US
dc.subjectVisualizationen_US
dc.titleCritical lifting simulation of heavy industrial construction in gaming environmenten_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage113en_US
dc.identifier.epage131en_US
dc.identifier.volume39en_US
dc.identifier.issue1/2en_US
dc.identifier.doi10.1108/F-08-2019-0088en_US
dcterms.abstractPurpose: Heavy industrial construction often relies on large mobile cranes to erect equipment and pre-assembled modules. Engineering calculations are required for the lifting analysis where lifting capacity is analyzed to ensure the feasibility of the lifting scenarios. Such engineering calculations are often presented in static formats, e.g. two-dimensional or three-dimensional models. However, it is difficult to help practitioners (e.g. lifting engineers, site crews and operators) understand the complexity of the lifting process and thus operational decisions are often made intuitively. Therefore, this paper aims to introduce a game-based simulation system to allow for interactive analysis of the lifting process to improve lifting efficiency and safety.en_US
dcterms.abstractDesign/methodology/approach: The proposed method treats the mobile crane as a robot with degree-of-freedoms, and the movements are simulated in the Unity game environment. The lifting capacity is calculated dynamically based on the lifting object weight, rigging weight and lifting radius.en_US
dcterms.abstractFindings: Compared with the four-dimensional visualization, this development has added a dimension of real-time interactive simulation; this allows the users to understand the complexity and feasibility of the lifting process.en_US
dcterms.abstractOriginality/value: The developed prototype has been tested and validated using a real case study from a heavy industrial project with the possibility of generalizing crane lifting configurations.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationFacilities, 2021, v. 39, no. 1/2, p. 113-131en_US
dcterms.isPartOfFacilitiesen_US
dcterms.issued2021-
dc.identifier.scopus2-s2.0-85086045027-
dc.identifier.eissn1758-7131en_US
dc.description.validate202208 bcchen_US
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumbera1602, BRE-0422-
dc.identifier.SubFormID45580-
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS25284878-
dc.description.oaCategoryGreen (AAM)en_US
Appears in Collections:Journal/Magazine Article
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