Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/98656
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dc.contributorDepartment of Applied Mathematicsen_US
dc.creatorHuang, Jen_US
dc.creatorWang, Sen_US
dc.creatorWu, Zen_US
dc.date.accessioned2023-05-10T02:00:55Z-
dc.date.available2023-05-10T02:00:55Z-
dc.identifier.issn0018-9286en_US
dc.identifier.urihttp://hdl.handle.net/10397/98656-
dc.language.isoenen_US
dc.publisherInstitute of Electrical and Electronics Engineersen_US
dc.rights© 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en_US
dc.rightsThe following publication J. Huang, S. Wang and Z. Wu, "Backward Mean-Field Linear-Quadratic-Gaussian (LQG) Games: Full and Partial Information," in IEEE Transactions on Automatic Control, vol. 61, no. 12, pp. 3784-3796, Dec. 2016 is available at https://doi.org/10.1109/TAC.2016.2519501.en_US
dc.subjectBSDEen_US
dc.subjectDecentralized controlen_US
dc.subjectFull informationen_US
dc.subjectLarge-population systemen_US
dc.subjectMean-field LQG gamesen_US
dc.subjectPartial informationen_US
dc.subjectϵ-Nash equilibriumen_US
dc.titleBackward mean-field Linear-Quadratic-Gaussian (LQG) games : full and partial informationen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage3784en_US
dc.identifier.epage3796en_US
dc.identifier.volume61en_US
dc.identifier.issue12en_US
dc.identifier.doi10.1109/TAC.2016.2519501en_US
dcterms.abstractThis paper introduces the backward mean-field (MF) linear-quadratic-Gaussian (LQG) games (for short, BMFLQG) of weakly coupled stochastic large-population system. In contrast to the well-studied forward mean-field LQG games, the individual state in our large-population system follows the backward stochastic differential equation (BSDE) whose terminal instead initial condition should be prescribed. Two classes of BMFLQG games are discussed here and their decentralized strategies are derived through the consistency condition. In the first class, the individual agents of large-population system are weakly coupled in their state dynamics and the full information can be accessible to all agents. In the second class, the coupling structure lies in the cost functional with only partial information structure. In both classes, the asymptotic near-optimality property (namely, ϵ-Nash equilibrium) of decentralized strategies are verified. To this end, some estimates to BSDE, are presented in the large-population setting.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIEEE transactions on automatic control, Dec. 2016, v. 61, no. 12, p. 3784-3796en_US
dcterms.isPartOfIEEE transactions on automatic controlen_US
dcterms.issued2016-12-
dc.identifier.scopus2-s2.0-85004073434-
dc.identifier.eissn1558-2523en_US
dc.description.validate202305 bcchen_US
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberAMA-0533-
dc.description.fundingSourceRGCen_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS6703178-
dc.description.oaCategoryGreen (AAM)en_US
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