Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/98225
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dc.contributorSchool of Fashion and Textilesen_US
dc.creatorJang, Jen_US
dc.creatorKim, Jen_US
dc.date.accessioned2023-04-24T05:50:42Z-
dc.date.available2023-04-24T05:50:42Z-
dc.identifier.issn1574-017Xen_US
dc.identifier.urihttp://hdl.handle.net/10397/98225-
dc.language.isoenen_US
dc.publisherHindawi Publishing Corporationen_US
dc.rights© 2023 Juyeun Jang and Jongsun Kim. This is an open access article distributed under the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.en_US
dc.rightsThe following publication Jang, J., & Kim, J. (2023). Exploring the Impact of Avatar Customization in Metaverse: The Role of the Class Mode on Task Engagement and Expectancy-Value Beliefs for Fashion Education. Mobile Information Systems, 2023, 2967579 is available at https://doi.org/10.1155/2023/2967579.en_US
dc.titleExploring the impact of avatar customization in metaverse : the role of the class mode on task engagement and expectancy-value beliefs for fashion educationen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume2023en_US
dc.identifier.doi10.1155/2023/2967579en_US
dcterms.abstractThis study aims to explore the impact of avatar customization in metaverse environments, especially for fashion education. Considering the unique nature of fashion as an educational field in which theories and practices are equally significant, the impact of class modes (theoretical versus practical) on expectancy and value toward the class in the metaverse environment is empirically investigated, with task engagements as mediators. Students’ creative self-efficacy, an individual characteristic, was considered as a moderator. A total of 38 female undergraduate students participated voluntarily. In the experimental session, the participants were randomly allocated to one of the two class mode conditions, theoretical or practical. They were then asked to customize their own avatars for use in the metaverse class and write a descriptive essay about the avatar they made. The results showed that the practical class mode evoked higher engagements (i.e., dedication and absorption), which demonstrates the participants’ positive expectancy (i.e., self-efficacy for learning and performance) and value (i.e., task value belief) toward learning in the metaverse class. Interestingly, participants’ creative self-efficacy played a moderating role in the impact of dedication on expectancy and value in different directions, while the impact of absorption was positive regardless of participants’ creative self-efficacy level. Additionally, we found that expectancy and value toward learning led to the participants’ positive class engagement intention.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationMobile information systems, 2023, v. 2023, 2967579en_US
dcterms.isPartOfMobile information systemsen_US
dcterms.issued2023-
dc.identifier.eissn1875-905Xen_US
dc.identifier.artn2967579en_US
dc.description.validate202304 bckwen_US
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Others-
dc.description.fundingSourceNot mentionen_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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