Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/97679
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dc.contributorSchool of Designen_US
dc.creatorLiu, Wen_US
dc.creatorLee, KPen_US
dc.creatorGray, CMen_US
dc.creatorToombs, ALen_US
dc.creatorChen, KHen_US
dc.creatorLeifer, Len_US
dc.date.accessioned2023-03-09T07:42:34Z-
dc.date.available2023-03-09T07:42:34Z-
dc.identifier.issn2076-3417en_US
dc.identifier.urihttp://hdl.handle.net/10397/97679-
dc.language.isoenen_US
dc.publisherMolecular Diversity Preservation International (MDPI)en_US
dc.rights© 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).en_US
dc.rightsThe following publication Liu W, Lee K-P, Gray CM, Toombs AL, Chen K-H, Leifer L. Transdisciplinary Teaching and Learning in UX Design: A Program Review and AR Case Studies. Applied Sciences. 2021; 11(22):10648 is available at https://doi.org/10.3390/app112210648en_US
dc.subjectAR applicationsen_US
dc.subjectHCIen_US
dc.subjectNeuroDesignen_US
dc.subjectTeaching and learningen_US
dc.subjectUX designen_US
dc.titleTransdisciplinary teaching and learning in UX design : a program review and AR case studiesen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume11en_US
dc.identifier.issue22en_US
dc.identifier.doi10.3390/app112210648en_US
dcterms.abstractToday’s user experience (UX) educators and designers can no longer just focus on creating more usable systems, but must also rise to the level of strategists, using design thinking and human–computer interaction (HCI) solutions to improve academic and business outcomes. Both psychological, designer, and engineering approaches are adopted in this study. An invited program review committee met to review progress of the UX program at the Beijing Normal University (BNUX). They considered issues and challenges facing the program today, and the steps that it could make to develop further. During a recent augmented reality (AR) project on designing future life experience on smart home and wearables, several experiential concepts and prototypes were generated to demonstrate HCI and UX research directions. The committee was impressed by BNUX with its energy, enthusiasm, and a sense of purpose on practicing transdisciplinary teaching and learning activities. Recommendations on the current organization of education, the relation between project-based learning and research, and opportunities for exposure and visibility are provided.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationApplied sciences, Nov. 2021, v. 11, no. 22, 10648en_US
dcterms.isPartOfApplied sciencesen_US
dcterms.issued2021-11-
dc.identifier.isiWOS:000725816500001-
dc.identifier.scopus2-s2.0-85119272612-
dc.identifier.artn10648en_US
dc.description.validate202303 bcwwen_US
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Scopus/WOS-
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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