Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/97250
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dc.contributorSchool of Designen_US
dc.creatorXing, SPen_US
dc.creatorVan Dijk, Ben_US
dc.creatorAn, Pen_US
dc.creatorBruns, Men_US
dc.creatorChuang, Yen_US
dc.creatorWang, SJen_US
dc.date.accessioned2023-02-27T08:45:01Z-
dc.date.available2023-02-27T08:45:01Z-
dc.identifier.isbn978-1-4503-9977-7en_US
dc.identifier.urihttp://hdl.handle.net/10397/97250-
dc.descriptionSeventeenth International Conference on Tangible, Embedded, and Embodied Interaction, Warsaw, Poland, 26 February 2023 - 1 March 2023en_US
dc.language.isoenen_US
dc.publisherAssociation for Computing Machineryen_US
dc.rights© 2023 Copyright is held by the owner/author(s). This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in TEI '23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, http://dx.doi.org/10.1145/3569009.3572800.en_US
dc.subjectThe materiality of interactionen_US
dc.subjectShape-changing artifacten_US
dc.subjectHaptic interaction designen_US
dc.subjectComputational aestheticsen_US
dc.subjectCraftingen_US
dc.titlePuffy : a step-by-step guide to craft bio-inspired artifacts with interactive materialityen_US
dc.typeConference Paperen_US
dc.identifier.doi10.1145/3569009.3572800en_US
dcterms.abstractA rising number of HCI scholars have begun to use materiality as a starting point for exploring the design's potential and restrictions. Despite the theoretical flourishing, the practical design process and instruction for beginner practitioners are still in scarcity. We leveraged the pictorial format to illustrate our crafting process of Puffy, a bio-inspired artifact that features a cilia-mimetic surface expressing anthropomorphic qualities through shape changes. Our approach consists of three key activities (i.e., analysis, synthesis, and detailing) interlaced recursively throughout the journey. Using this approach, we analyzed different input sources, synthesized peers’ critiques and self-reflection, and detailed the designed experience with iterative prototypes. Building on a reflective analysis of our approach, we concluded with a set of practical implications and design recommendations to inform other practitioners to initiate their investigations in interactive materiality.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIn TEI'23 : proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, Article 29. New York, NY, USA: Association for Computing Machinery, 2023en_US
dcterms.issued2023-
dc.relation.ispartofbookTEI '23 : proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interactionen_US
dc.relation.conferenceInternational Conference on Tangible, Embedded, and Embodied Interaction (TEI)en_US
dc.publisher.placeNew York, NY, United Statesen_US
dc.identifier.urlhttp://arxiv.org/abs/2211.14746v1-
dc.identifier.artn29en_US
dc.description.validate202302 bcchen_US
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumbera1839-
dc.identifier.SubFormID46014-
dc.description.fundingSourceRGCen_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryGreen (AAM)en_US
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