Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/96066
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dc.contributorDepartment of Rehabilitation Sciencesen_US
dc.creatorMan, DWKen_US
dc.date.accessioned2022-11-04T06:09:02Z-
dc.date.available2022-11-04T06:09:02Z-
dc.identifier.issn0960-2011en_US
dc.identifier.urihttp://hdl.handle.net/10397/96066-
dc.language.isoenen_US
dc.publisherRoutledge, Taylor & Francis Groupen_US
dc.rights© 2018 Informa UK Limited, trading as Taylor & Francis Groupen_US
dc.rightsThis is an Accepted Manuscript of an article published by Taylor & Francis in Neuropsychological Rehabilitation on 08 May 2018 (published online), available at: http://www.tandfonline.com/10.1080/09602011.2018.1468271.en_US
dc.subjectKetamineen_US
dc.subjectCognitive enhancementen_US
dc.subjectRehabilitationen_US
dc.subjectVirtual realityen_US
dc.subjectWorken_US
dc.titleVirtual reality-based cognitive training for drug abusers : a randomised controlled trialen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage315en_US
dc.identifier.epage332en_US
dc.identifier.volume30en_US
dc.identifier.issue2en_US
dc.identifier.doi10.1080/09602011.2018.1468271en_US
dcterms.abstractNon-pharmacological means are being developed to enhance cognitive abilities in drug abusers. This study evaluated virtual reality (VR) as an intervention tool for enhancing cognitive and vocational outcomes in 90 young ketamine users (KU) randomly assigned to a treatment group (virtual reality group, VRG; tutor-administered group, TAG) or wait-listed control group (CG). Two training programmes with similar content but different delivery modes (VR-based and manual-based) were applied using a virtual boutique as a training scenario. Outcome assessments comprised the Digit Vigilance Test, Rivermead Behavioural Memory Test, Wisconsin Cart Sorting Test, work-site test and self-efficacy pre- and post-test and during 3- and 6-month follow-ups. The VRG exhibited significant improvements in attention and improvements in memory that were maintained after 3 months. Both the VRG and TAG exhibited significantly improved vocational skills after training which were maintained during follow-up, and improved self-efficacy. VR-based cognitive training might target cognitive problems in KU.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationNeuropsychological rehabilitation, 2020, v.30, no. 2, p. 315-332en_US
dcterms.isPartOfNeuropsychological rehabilitationen_US
dcterms.issued2020-
dc.identifier.isiWOS:000516877900010-
dc.identifier.scopus2-s2.0-85046668034-
dc.identifier.pmid29734923-
dc.identifier.eissn1464-0694en_US
dc.description.validate202211 bcwhen_US
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberRS-0282-
dc.description.fundingSourceRGCen_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextGRF & Beat Drugs Fund Associationen_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS6838092-
dc.description.oaCategoryGreen (AAM)en_US
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