Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/95961
PIRA download icon_1.1View/Download Full Text
DC FieldValueLanguage
dc.contributorUniversity Research Facility in Big Data Analyticsen_US
dc.creatorKulshrestha, Ten_US
dc.creatorSaxena, Den_US
dc.creatorNiyogi, Ren_US
dc.date.accessioned2022-10-28T07:28:28Z-
dc.date.available2022-10-28T07:28:28Z-
dc.identifier.isbn978-1-7281-4328-6 (Electronic)en_US
dc.identifier.isbn978-1-7281-4329-3 (Print on Demand(PoD))en_US
dc.identifier.urihttp://hdl.handle.net/10397/95961-
dc.language.isoenen_US
dc.publisherIEEEen_US
dc.rights© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en_US
dc.rightsThe following publication T. Kulshrestha, D. Saxena and R. Niyogi, "A Learning Based Human Interaction Modeling Using Mobile Sensing," 2019 IEEE Intl Conf on Parallel & Distributed Processing with Applications, Big Data & Cloud Computing, Sustainable Computing & Communications, Social Computing & Networking (ISPA/BDCloud/SocialCom/SustainCom), 2019, pp. 1049-1058 is available at https://dx.doi.org/10.1109/ISPA-BDCloud-SustainCom-SocialCom48970.2019.00150.en_US
dc.subjectCrowdsourcingen_US
dc.subjectFriend's suggestionen_US
dc.subjectHuman interactionsen_US
dc.subjectLstmen_US
dc.subjectMobile crowd sensingen_US
dc.subjectRecurrent neural networksen_US
dc.subjectSimilarity indexen_US
dc.subjectSocial networksen_US
dc.titleA learning based human interaction modeling using mobile sensingen_US
dc.typeConference Paperen_US
dc.identifier.spage1049en_US
dc.identifier.epage1058en_US
dc.identifier.doi10.1109/ISPA-BDCloud-SustainCom-SocialCom48970.2019.00150en_US
dcterms.abstractOnline social networks are emerging as a convenient platform where users build social relations with other individuals having similar interests, family/work background, etc. However, existing human interaction modeling is based on social graphs which are not more precise for friend suggestions in real-life. In this paper, we leverage the basic feats of deep learning for developing human interaction system, named MyCompanion, based on the user's lifestyle/activity information collected using the mobile crowd sensing. We collect a user's local knowledge, such as local information, ambient, and activity type, activity location and activity time. Then, the collected information is further aggregated and transferred to the deep learning enabled cloud server for user's daily schedule/activities analysis. We propose a schedule matching algorithm which finds the similarity among individuals' activities w.r.t. their activity type, activity time and activity location to recommend the most suitable friend(s) to the users. We develop a real-time testbed to perform a spatio-temporal analysis of the collected data from the users' smartphones. We also perform several experiments for evaluating the system performance. Our proof-of-concept prototype shows the usability of the proposed system.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitation17th IEEE International Conference on Parallel and Distributed Processing with Applications, 9th IEEE International Conference on Big Data and Cloud Computing, 9th IEEE International Conference on Sustainable Computing and Communications, 12th IEEE International Conference on Social Computing and Networking, ISPA/BDCloud/SustainCom/SocialCom 2019, Xiamen, China, 16-18 December 2019, p. 1049-1058en_US
dcterms.issued2019-
dc.identifier.scopus2-s2.0-85085520072-
dc.relation.conferenceIEEE International Conference on Parallel and Distributed Processing with Applicationsen_US
dc.relation.conferenceIEEE International Conference on Big Data and Cloud Computingen_US
dc.relation.conferenceIEEE International Conference on Sustainable Computing and Communicationsen_US
dc.relation.conference12th IEEE International Conference on Social Computing and Networking, ISPA/BDCloud/SustainCom/SocialComen_US
dc.identifier.artn9047397en_US
dc.description.validate202208 bcchen_US
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumbera1533-
dc.identifier.SubFormID45358-
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryGreen (AAM)en_US
Appears in Collections:Conference Paper
Files in This Item:
File Description SizeFormat 
Kulshrest_Learning_Mobile_Sensing.pdfPre-Published version1.81 MBAdobe PDFView/Open
Open Access Information
Status open access
File Version Final Accepted Manuscript
Access
View full-text via PolyU eLinks SFX Query
Show simple item record

Page views

107
Last Week
0
Last month
Citations as of Apr 14, 2025

Downloads

83
Citations as of Apr 14, 2025

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.