Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/95333
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dc.contributorDepartment of Building Environment and Energy Engineering-
dc.creatorQin, Zen_US
dc.creatorChen, Men_US
dc.creatorLyu, Fen_US
dc.creatorCummer, SAen_US
dc.creatorZhu, Ben_US
dc.creatorLiu, Fen_US
dc.creatorDu, Yen_US
dc.date.accessioned2022-09-19T01:59:44Z-
dc.date.available2022-09-19T01:59:44Z-
dc.identifier.issn0018-9375en_US
dc.identifier.urihttp://hdl.handle.net/10397/95333-
dc.language.isoenen_US
dc.publisherInstitute of Electrical and Electronics Engineersen_US
dc.rights© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en_US
dc.rightsThe following publication Z. Qin et al., "A GPU-Based Grid Traverse Algorithm for Accelerating Lightning Geolocation Process," in IEEE Transactions on Electromagnetic Compatibility, vol. 62, no. 2, pp. 489-497, April 2020 is available at https://doi.org/10.1109/TEMC.2019.2907715.en_US
dc.subjectGraphics processing unit (GPU)-based computing algorithmen_US
dc.subjectLightning electromagnetic pulseen_US
dc.subjectLightning source locationen_US
dc.subjectTime of arrival (TOA) techniqueen_US
dc.titleA GPU-based grid traverse algorithm for accelerating lightning geolocation processen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage489en_US
dc.identifier.epage497en_US
dc.identifier.volume62en_US
dc.identifier.issue2en_US
dc.identifier.doi10.1109/TEMC.2019.2907715en_US
dcterms.abstractMost lightning location networks are based on real-time analytical solutions of certain simplified models, while the reality is much more complicated. In this paper, we introduce a graphics processing unit (GPU)-based parallel computing algorithm that can extensively benefit lightning geolocation networks. For a network running this GPU-based algorithm, one can build up a geolocation database based on numerical solutions of certain complete models in advance, and lightning geolocations can then be easily determined with a grid-searching technique in real time. One such grid-searching technique, is the grid traverse algorithm (GTA) for the traditional time of arrival technique. By running GPU-based GTA in a six-station two-dimensional (2-D) and a five-station 3-D networks, we show that extremely high network performance can be achieved, with a processing speed of about 2700 times faster than CPU-based GTA. The location accuracy of GPU-GTA is examined with Monte Carlo simulations, showing that GPU-GTA can locate a lightning source in real time with high accuracy. We also find that when the grid step is comparable with the inherent time uncertainty of a network, the location accuracy cannot be improved further with a finer grid step.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIEEE transactions on electromagnetic compatibility, Apr. 2020, v. 62, no. 2, 8684288, p. 489-497en_US
dcterms.isPartOfIEEE transactions on electromagnetic compatibilityen_US
dcterms.issued2020-04-
dc.identifier.scopus2-s2.0-85083743698-
dc.identifier.eissn1558-187Xen_US
dc.identifier.artn8684288en_US
dc.description.validate202209 bcvc-
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberRGC-B2-0356, BEEE-0262-
dc.description.fundingSourceRGCen_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryGreen (AAM)en_US
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