Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/94594
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dc.contributorDepartment of Industrial and Systems Engineeringen_US
dc.creatorTang, YMen_US
dc.creatorNg, GWYen_US
dc.creatorChia, NHen_US
dc.creatorSo, EHKen_US
dc.creatorWu, CHen_US
dc.creatorIp, WHen_US
dc.date.accessioned2022-08-25T01:54:06Z-
dc.date.available2022-08-25T01:54:06Z-
dc.identifier.issn0266-4909en_US
dc.identifier.urihttp://hdl.handle.net/10397/94594-
dc.language.isoenen_US
dc.publisherWiley-Blackwellen_US
dc.rights© 2020 John Wiley & Sons Ltden_US
dc.rightsThis is the peer reviewed version of the following article: Tang, YM, Ng, GWY, Chia, NH, So, EHK, Wu, CH, Ip, WH. Application of virtual reality (VR) technology for medical practitioners in type and screen (T&S) training. J Comput Assist Learn. 2021; 37: 359– 369, which has been published in final form at https://doi.org/10.1111/jcal.12494. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Use of Self-Archived Versions. This article may not be enhanced, enriched or otherwise transformed into a derivative work, without express permission from Wiley or by statutory rights under applicable legislation. Copyright notices must not be removed, obscured or modified. The article must be linked to Wiley’s version of record on Wiley Online Library and any embedding, framing or otherwise making available the article or pages thereof by third parties from platforms, services and websites other than Wiley Online Library must be prohibited.en_US
dc.subjectMedicalen_US
dc.subjectProceduresen_US
dc.subjectTrainingen_US
dc.subjectType and screenen_US
dc.subjectVirtual realityen_US
dc.titleApplication of Virtual Reality (VR) technology for medical practitioners in Type and Screen (T&S) trainingen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage359en_US
dc.identifier.epage369en_US
dc.identifier.volume37en_US
dc.identifier.issue2en_US
dc.identifier.doi10.1111/jcal.12494en_US
dcterms.abstractNowadays, patients' safety is the top priority for medical services around the world. However, it is believed that many of the adverse events in hospitals are preventable. Type and screen (T&S) procedures require intense practical training by each medical practitioner in each hospital. This study applied an interactive Virtual Reality (VR) technology to supplement the traditional approach to facilitate procedural training. The VR system made use of the Unity3D for application development. To investigate the reliability and validity of the conceptual medical training model, a survey was conducted to measure the content, motivation and enhanced readiness of practitioners. The partial least squares (PLS) modelling was carried out to investigate the correlation between each pair of measured variables. The study results indicated that the learning model has good reliability for each measurement factor and validates the survey study. The PLS modelling also indicated a significant correlation between each pair of measured variables. The project developed a VR training program for training in T&S procedures. The study provides important implications on the development of a practical VR training program for medical practitioners, as well as valuable insights for the development of similar VR training programs in the future.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationJournal of computer assisted learning, Apr. 2021, v. 37, no. 2, p. 359-369en_US
dcterms.isPartOfJournal of computer assisted learningen_US
dcterms.issued2021-04-
dc.identifier.scopus2-s2.0-85092048248-
dc.description.validate202208 bcwwen_US
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberISE-0149-
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS44645982-
dc.description.oaCategoryGreen (AAM)en_US
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