Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/92042
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dc.contributorDepartment of Rehabilitation Sciences-
dc.creatorKwok, C-
dc.creatorLeung, PY-
dc.creatorPoon, KY-
dc.creatorFung, XCC-
dc.date.accessioned2022-02-07T07:05:13Z-
dc.date.available2022-02-07T07:05:13Z-
dc.identifier.urihttp://hdl.handle.net/10397/92042-
dc.language.isoenen_US
dc.publisherWolters Kluwer - Medknow Publications and Media Pvt. Ltd.en_US
dc.rights© 2021 Asian Journal of Social Health and Behavioren_US
dc.rightsThis is an open access journal, and articles are distributed under the terms of the Creative CommonsAttribution‑NonCommercial‑ShareAlike 4.0 License (https://creativecommons.org/licenses/by-nc-sa/4.0/), which allows others to remix, tweak, and build upon the work non‑commercially, as long as appropriate credit is given and the new creations are licensed under the identical terms.en_US
dc.rightsThe following publication Kwok C, Leung PY, Poon KY,Fung XC. The effects of internet gaming and socialmedia use on physical activity, sleep, quality of life,and academic performance among university studentsin Hong Kong: A preliminary study. Asian J Soc HealthBehav 2021;4:36-44 is available at https://doi.org/10.4103/shb.shb_81_20en_US
dc.subjectInternet gamingen_US
dc.subjectPhysical activityen_US
dc.subjectQuality of lifeen_US
dc.subjectSleepen_US
dc.subjectSocial mediaen_US
dc.titleThe effects of internet gaming and social media use on physical activity, sleep, quality of life, and academic performance among university students in Hong Kong : a preliminary studyen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage36-
dc.identifier.epage44-
dc.identifier.volume4-
dc.identifier.issue1-
dc.identifier.doi10.4103/shb.shb_81_20-
dcterms.abstractIntroduction: With the rapid increase in the prevalence of the Internet and/or smartphone usage worldwide in the last decade, engagement in internet gaming and social media may be problematic and may lead to negative consequences on mental and physical health among young adults. The main objectives of the present study are (1) to investigate how internet gaming and social media impact on physical activity, sleep quality, quality of life (QoL), and academic performance of university students in Hong Kong and (2) to investigate how physical activity and sleep associate with QoL and academic performance of university students in Hong Kong.-
dcterms.abstractMethods: This study employed a longitudinal design with 3-month duration. Hong Kong university students (n = 15; 4 males; mean age = 26.87 years) completed the questionnaires, wore a device to measure their physical activity and sleep, provided screen time data showing the time usage of applications on gaming and social media categories, and academic transcript for the study.-
dcterms.abstractResults: Internet gaming was negatively correlated with physical activity and psychological QoL (rs=-0.49 to-0.62); social media use was negatively correlated with physical activity and sleep quality (rs=-0.48 to-0.63); internet gaming and smartphone addiction were negatively correlated with academic performance (rs=-0.51 to-0.53); physical activity was positively correlated with psychological QoL (rs= 0.49).-
dcterms.abstractConclusion: The results emphasized that internet gaming and smartphone addiction tend to have negative impact on physical activity, psychological QoL, sleep, and academic performance. The findings may be regarded as a direction for health-care providers to develop and evaluate the intervention to treat the specific type of internet/smartphone overuse.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationAsian journal of social health and behavior, Jan.-Mar. 2021, v. 4, no. 1, p. 36-44-
dcterms.isPartOfAsian journal of social health and behavior-
dcterms.issued2021-01-
dc.identifier.scopus2-s2.0-85112759555-
dc.identifier.eissn2772-4204-
dc.description.validate202202 bcvc-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Scopus/WOSen_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextThis research was supported in part by (received funding from) the startup fund in the Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hong Kong.en_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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