Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/91028
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dc.contributorDepartment of Rehabilitation Sciences-
dc.creatorChang, YH-
dc.creatorChang, KC-
dc.creatorHou, WL-
dc.creatorLin, CY-
dc.creatorGriffiths, MD-
dc.date.accessioned2021-09-03T02:36:16Z-
dc.date.available2021-09-03T02:36:16Z-
dc.identifier.issn2062-5871-
dc.identifier.urihttp://hdl.handle.net/10397/91028-
dc.language.isoenen_US
dc.publisherAkademiai Kiado Rten_US
dc.rights© 2020 The Author(s)en_US
dc.rightsOpen Access. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.en_US
dc.rightsThe following publication Chang, Y. H., Chang, K. C., Hou, W. L., Lin, C. Y., & Griffiths, M. D. (2021). Internet gaming as a coping method among schizophrenic patients facing psychological distress. Journal of Behavioral Addictions, 9(4), 1022-1031 is available at https://doi.org/10.1556/2006.2020.00081en_US
dc.subjectInternet gaming disorderen_US
dc.subjectPsychological distressen_US
dc.subjectSchizophreniaen_US
dc.subjectSelfstigmaen_US
dc.subjectSocial functionen_US
dc.titleInternet gaming as a coping method among schizophrenic patients facing psychological distressen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage1022-
dc.identifier.epage1031-
dc.identifier.volume9-
dc.identifier.issue4-
dc.identifier.doi10.1556/2006.2020.00081-
dcterms.abstractBackground and aims: Patients with schizophrenia are known to use potentially addictive psychoactive substances as self-medication and to ease psychological distress. Other potentially addictive behaviors such as online gaming are also used to self-medicate and ease psychological distress. However, the role of online gaming and problematic gaming (in the form of internet gaming disorder [IGD]) has not previously been investigated for patients with schizophrenia facing distress.-
dcterms.abstractMethods: One hundred and four participants diagnosed with schizophrenia were recruited and completed a number of psychometric scales including the Personal and Social Performance Scale (PSPS), Internet Gaming Disorder Scale-Short Form (IGDS-SF9), Self-Stigma Scale-Short (SSS-S), and Depression, Anxiety, Stress Scale (DASS-21).-
dcterms.abstractResults: The results showed significant negative associations between PSPS, IGDS-SF9, and DASS-21, and significant positive correlations between the IGDS-SF-9, SSS-S and DASS-21. Moreover, IGD did not mediate the association between self-stigma and depression. However, IGD significantly mediated the association between self-stigma and anxiety, and the association between self-stigma and stress. In addition, (i) age and self-stigma were significant predictors for IGD; (ii) social function and self-stigma were significant predictors for depression; (iii) social function, self-stigma, and IGD were significant predictors for anxiety; and (iv) self-stigma and IGD were significant predictors for stress.-
dcterms.abstractConclusion: The findings suggest that online gaming may be a coping strategy for individuals with schizophrenia with psychological stress and self-stigma and that for some of these individuals, their gaming may be problematic.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationJournal of behavioral addictions, 15 Jan. 2021, v. 9, no. 4, p. 1022-1031-
dcterms.isPartOfJournal of behavioral addictions-
dcterms.issued2021-01-
dc.identifier.scopus2-s2.0-85102189944-
dc.identifier.pmid33128519-
dc.identifier.eissn2063-5303-
dc.description.validate202109 bcvc-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Scopus/WOSen_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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