Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/90277
PIRA download icon_1.1View/Download Full Text
DC FieldValueLanguage
dc.contributorSchool of Designen_US
dc.creatorOh, JEen_US
dc.date.accessioned2021-06-07T01:08:57Z-
dc.date.available2021-06-07T01:08:57Z-
dc.identifier.isbn978-3-030-68085-5 (Print ISBN)en_US
dc.identifier.isbn978-3-030-68086-2 (Online ISBN)en_US
dc.identifier.urihttp://hdl.handle.net/10397/90277-
dc.descriptionThe sixth International Augmented and Virtual Reality conference, Online Conference, 2020en_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.rights© The Author(s), under exclusive license to Springer Nature Switzerland AG 2021en_US
dc.rightsThis is a post-peer-review, pre-copyedit version of a chapter published in tom Dieck M.C., Jung T.H., Loureiro S.M.C. (eds) Augmented Reality and Virtual Reality. Progress in IS. Springer, Cham. The final authenticated version is available online at: https://doi.org/10.1007/978-3-030-68086-2_23.en_US
dc.subjectVRen_US
dc.subjectAnimationen_US
dc.subjectNostalgiaen_US
dc.subjectTheme parken_US
dc.subjectLotte worlden_US
dc.titleVR and nostalgia : using animation content at theme parks for boosting visitor experienceen_US
dc.typeConference Paperen_US
dc.identifier.spage303en_US
dc.identifier.epage314en_US
dc.identifier.doi10.1007/978-3-030-68086-2_23en_US
dcterms.abstractInterviews with experts and visitors conducted using a convenience sampling method were combined with archival research to understand the effect of adding VR technology to Korean theme park attractions, as well as to look at how nostalgic attributes in animation content can enhance the immersive experiences of the visitors. The interviews showed that having sophisticated, narrative driven, high-quality content is more important to visitors than the extent to which the VR technology is state-of-the-art. Findings also suggest that adopting existing well-known animation content to VR attractions will result in visitors experiencing better emotional connectedness, enhanced presence, and fuller immersion. Finally, ensuring that the quality-driven VR content evokes nostalgia will lead to repeat visitation by visitors.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIn MC tom Dieck, TH Jung & SMC Loureiro (Eds), Augmented Reality and Virtual Reality, p. 303-314. Progress in IS. Cham: Springer, 2021en_US
dcterms.issued2021-
dc.relation.ispartofbookAugmented Reality and Virtual Reality: New Trends in Immersive Technologyen_US
dc.relation.conferenceInternational Augmented and Virtual Realityen_US
dc.publisher.placeChamen_US
dc.description.validate202106 bcvcen_US
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumbera0904-n04-
dc.identifier.SubFormID2112-
dc.description.fundingSourceOthersen_US
dc.description.fundingTextG-UAGUen_US
dc.description.pubStatusPublisheden_US
Appears in Collections:Conference Paper
Files in This Item:
File Description SizeFormat 
Oh_Vr_Nostalgia_Animation.pdfPre-Published version475.88 kBAdobe PDFView/Open
Open Access Information
Status open access
File Version Final Accepted Manuscript
Access
View full-text via PolyU eLinks SFX Query
Show simple item record

Page views

94
Last Week
1
Last month
Citations as of Apr 14, 2024

Downloads

25
Citations as of Apr 14, 2024

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.