Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/89807
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dc.contributorDepartment of Industrial and Systems Engineeringen_US
dc.contributorDepartment of Aeronautical and Aviation Engineeringen_US
dc.creatorLee, CKMen_US
dc.creatorNg, KKHen_US
dc.creatorChen, CHen_US
dc.creatorLau, HCWen_US
dc.creatorChung, SYen_US
dc.creatorTsoi, Ten_US
dc.date.accessioned2021-05-13T08:31:25Z-
dc.date.available2021-05-13T08:31:25Z-
dc.identifier.issn0957-4174en_US
dc.identifier.urihttp://hdl.handle.net/10397/89807-
dc.language.isoenen_US
dc.publisherPergamon Pressen_US
dc.rights© 2020 Elsevier Ltd. All rights reserved.en_US
dc.rights© 2020. This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/.en_US
dc.rightsThe following publication Lee, C. K. M., Ng, K. K. H., Chen, C.-H., Lau, H. C. W., Chung, S. Y., & Tsoi, T. (2021). American sign language recognition and training method with recurrent neural network. Expert Systems with Applications, 167, 114403 is available at https://dx.doi.org/10.1016/j.eswa.2020.114403.en_US
dc.subjectAmerican sign languageen_US
dc.subjectLeap motion controlleren_US
dc.subjectLearning applicationen_US
dc.subjectSign recognition systemen_US
dc.titleAmerican sign language recognition and training method with recurrent neural networken_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume167en_US
dc.identifier.doi10.1016/j.eswa.2020.114403en_US
dcterms.abstractThough American sign language (ASL) has gained recognition from the American society, few ASL applications have been developed with educational purposes. Those designed with real-time sign recognition systems are also lacking. Leap motion controller facilitates the real-time and accurate recognition of ASL signs. It allows an opportunity for designing a learning application with a real-time sign recognition system that seeks to improve the effectiveness of ASL learning. The project proposes an ASL learning application prototype. The application would be a whack-a-mole game with a real-time sign recognition system embedded. Since both static and dynamic signs (J, Z) exist in ASL alphabets, Long-Short Term Memory Recurrent Neural Network with k-Nearest-Neighbour method is adopted as the classification method is based on handling of sequences of input. Characteristics such as sphere radius, angles between fingers and distance between finger positions are extracted as input for the classification model. The model is trained with 2600 samples, 100 samples taken for each alphabet. The experimental results revealed that the recognition rate for 26 ASL alphabets yields an average of 99.44% accuracy rate and 91.82% in 5-fold cross-validation with the use of leap motion controller.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationExpert systems with applications, 1 Apr. 2021, v. 167, 114403en_US
dcterms.isPartOfExpert systems with applicationsen_US
dcterms.issued2021-04-01-
dc.identifier.scopus2-s2.0-85097552443-
dc.identifier.eissn1873-6793en_US
dc.identifier.artn114403en_US
dc.description.validate202105 bchyen_US
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumbera0768-n12, a1581-
dc.identifier.SubFormID1581, 45514-
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryGreen (AAM)en_US
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