Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/89102
| DC Field | Value | Language |
|---|---|---|
| dc.contributor | School of Design | - |
| dc.creator | Tan, L | - |
| dc.creator | Chow, KKN | - |
| dc.date.accessioned | 2021-02-04T02:39:21Z | - |
| dc.date.available | 2021-02-04T02:39:21Z | - |
| dc.identifier.uri | http://hdl.handle.net/10397/89102 | - |
| dc.language.iso | en | en_US |
| dc.publisher | MDPI AG | en_US |
| dc.rights | © 2018 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). | en_US |
| dc.rights | The following publication Tan, L., & Chow, K. K. N. (2018). An embodied approach to designing meaningful experiences with ambient media. Multimodal Technologies and Interaction, 2(2), 13, 1-19 is available at https://dx.doi.org/10.3390/mti2020013 | en_US |
| dc.subject | Ambient media | en_US |
| dc.subject | Embodied cognition | en_US |
| dc.subject | Embodied metaphor | en_US |
| dc.subject | Image schemas | en_US |
| dc.title | An embodied approach to designing meaningful experiences with ambient media | en_US |
| dc.type | Journal/Magazine Article | en_US |
| dc.identifier.spage | 1 | - |
| dc.identifier.epage | 19 | - |
| dc.identifier.volume | 2 | - |
| dc.identifier.issue | 2 | - |
| dc.identifier.doi | 10.3390/mti2020013 | - |
| dcterms.abstract | With the emerging trend in Human-Computer Interaction (HCI) shifting focus from usability to facilitating meaningful experiences, the notion of embodied cognition provides designers and researchers with valuable insight into how the body–mind interplay can influence meaning-making during embodied experiences. This paper presents an approach to designing embodied interactions with ambient media. Building on theories of embodied cognition and cognitive semantics, we developed our approach by conducting a series of studies, including an interpretive case analysis, empirical research into audience experience and design ideations, as well as designerly reflections on design. Our findings showed that an embodied approach is applicable for designing meaningful interactions, by coupling bodily engagement with metaphorical meanings.Design implications and future work are also presented. | - |
| dcterms.accessRights | open access | en_US |
| dcterms.bibliographicCitation | Multimodal technologies and interaction, June 2018, v. 2, no. 2, 13, p. 1-19 | - |
| dcterms.isPartOf | Multimodal technologies and interaction | - |
| dcterms.issued | 2018-06 | - |
| dc.identifier.scopus | 2-s2.0-85069642492 | - |
| dc.identifier.eissn | 2414-4088 | - |
| dc.identifier.artn | 13 | - |
| dc.description.validate | 202101 bcrc | - |
| dc.description.oa | Version of Record | en_US |
| dc.identifier.FolderNumber | OA_Scopus/WOS | en_US |
| dc.description.pubStatus | Published | en_US |
| dc.description.oaCategory | CC | en_US |
| Appears in Collections: | Journal/Magazine Article | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| mti-02-00013.pdf | 13.75 MB | Adobe PDF | View/Open |
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