Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/88515
DC Field | Value | Language |
---|---|---|
dc.contributor | Department of Chinese and Bilingual Studies | - |
dc.creator | Li, LX | en_US |
dc.creator | Huang, CR | en_US |
dc.creator | Wang, VX | en_US |
dc.date.accessioned | 2020-11-27T05:50:01Z | - |
dc.date.available | 2020-11-27T05:50:01Z | - |
dc.identifier.uri | http://hdl.handle.net/10397/88515 | - |
dc.language.iso | en | en_US |
dc.publisher | SAGE Publications | en_US |
dc.rights | © The Author(s) 2020 | en_US |
dc.rights | Creative Commons CC BY: This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage) | en_US |
dc.rights | The following publication Li, L. X., Huang, C. R., & Wang, V. X. (2020). Lexical Competition and Change: A Corpus-Assisted Investigation of Gambling and Gaming in the Past Centuries. Sage Open, 10(3), 1-14 is available at https://dx.doi.org/10.1177/2158244020951272 | en_US |
dc.subject | Lexical variations | en_US |
dc.subject | Collective human behavior changes | en_US |
dc.subject | Socio-cultural change | en_US |
dc.subject | Big data linguistics | en_US |
dc.subject | Gricean maxims | en_US |
dc.title | Lexical competition and change : a corpus-assisted investigation of gambling and gaming in the past centuries | en_US |
dc.type | Journal/Magazine Article | en_US |
dc.identifier.spage | 1 | en_US |
dc.identifier.epage | 14 | en_US |
dc.identifier.volume | 10 | en_US |
dc.identifier.issue | 3 | en_US |
dc.identifier.doi | 10.1177/2158244020951272 | en_US |
dcterms.abstract | This article investigates the interplay of lexical competition and socio-historical events through a close examination of the use of gambling and gaming based on large-scale synchronic and diachronic corpora. We first set the background for comparison through a synchronic study of the collocational patterns and grammatical relations of the two words using Sketch Engine. We show that gambling tends to be associated with negatively perceived activities and strong disapproval, whereas gaming tends to collocate with recreational activities, business, and technology. Using Google Books Ngram Viewer, we focus on the drastic diachronic changes in use of the two words, from competition to co-development. Based on corpora trends, we correlate the rise and fall of the two words and the change in their competition relation to particular socio-historical events: gold rushes, sports betting, the popularity of video games, and the gaming industry boom. The classical competition model of near synonyms remained valid until recent socio-economic events introduced additional and unique meanings for both words. The article thus shows that linguistic variations as collective human behavior changes can be leveraged to evidence other collective human behavior changes. | - |
dcterms.accessRights | open access | en_US |
dcterms.bibliographicCitation | SAGE open, 1 July 2020, v. 10, no. 3, p. 1-14 | en_US |
dcterms.isPartOf | SAGE open | en_US |
dcterms.issued | 2020-07-01 | - |
dc.identifier.isi | WOS:000574705300001 | - |
dc.identifier.scopus | 2-s2.0-85091210739 | - |
dc.identifier.eissn | 2158-2440 | en_US |
dc.description.validate | 202011 bcrc | - |
dc.description.oa | Version of Record | en_US |
dc.identifier.FolderNumber | OA_Scopus/WOS | en_US |
dc.description.pubStatus | Published | en_US |
dc.description.oaCategory | CC | en_US |
Appears in Collections: | Journal/Magazine Article |
Files in This Item:
File | Description | Size | Format | |
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Li_Lexical_Gambling_Gaming.pdf | 561.65 kB | Adobe PDF | View/Open |
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