Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/88383
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dc.contributorDepartment of Applied Mathematicsen_US
dc.creatorShroff, Ren_US
dc.creatorTing, Fen_US
dc.creatorLam, WHen_US
dc.date.accessioned2020-10-29T06:18:58Z-
dc.date.available2020-10-29T06:18:58Z-
dc.identifier.issn1835-9795en_US
dc.identifier.urihttp://hdl.handle.net/10397/88383-
dc.language.isoenen_US
dc.publisherCommon Ground Research Networksen_US
dc.rights© Common Ground Research Networks, Ronnie H. Shroff, Fridolin S. Z. Ting, Wai Hung Lam.en_US
dc.rightsSome Rights Reserved.en_US
dc.rightsPublic Licensed Material: Available under the terms and conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License (CC BY-NC-ND 4.0). The use of this material is permitted for non-commercial use provided the creator(s) and publisher receive attribution. No derivatives of this version are permitted. Official terms of this public license apply as indicated here: https://creativecommons.org/licenses/by-nc-nd/4.0/legalcodeen_US
dc.rightsThe following publication Shroff, Ronnie , Fridolin Ting, and Wai Hung Lam. 2019. "A Conceptual Framework for Immersion and Flow in Digital Game-based Learning: An Example of a Game-based Classroom Response System." Ubiquitous Learning: An International Journal 12 (3): 41-60 is available at https://dx.doi.org/10.18848/1835-9795/CGP/v12i03/41-60en_US
dc.subjectImmersionen_US
dc.subjectFlowen_US
dc.subjectGame-based Learningen_US
dc.subjectClassroom Response Systemen_US
dc.subjectEngagementen_US
dc.subjectChallengeen_US
dc.subjectControlen_US
dc.titleA conceptual framework for immersion and flow in digital game-based learning : an example of a game-based classroom response systemen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage41en_US
dc.identifier.epage60en_US
dc.identifier.volume12en_US
dc.identifier.issue3en_US
dc.identifier.doi10.18848/1835-9795/CGP/v12i03/41-60en_US
dcterms.abstractToday’s learning environments are providing unique challenges and opportunities for learners to interact with different technologies in meaningful, relevant, and innovative ways. The advent of digital educational game-based technologies has precipitated a growing need for faculty to engage learners and keep them motivated and challenged. In digital game-based active learning, immersion and flow are two essential elements of the player experience that occur during game play. Both these concepts are theoretically distinct, but significantly related from an empirical perspective. Immersion focuses on sensory cues that engage the player’s mind via sensory stimulation, such as how involved the player is in the gaming experience and what response is expected on the part of the player. Flow centers on the cognitive aspects of the gaming experience, emphasizing the relationship between a challenging activity and the skills of a player, but also comprising of engagement, control, challenge, and feedback. A motivation for using digital games to support learning is that well designed game-based learning can provide experiences of immersion and flow, thereby simulating authentic problem-solving tasks that combine instruction, learning, and assessment. Players are immersed through interactive “game-like” activities in a competitive game play format and subsequently driven by optimally challenging tasks. Hence, digital game-based learning technologies have the means to immerse players by retaining motivation within the game by providing mastery feedback at multiple levels. Using Badaboom!, a game-based classroom response system developed by the Hong Kong Polytechnic University, this paper sets forth a conceptual framework for immersion and flow in digital game-based learning.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationUbiquitous learning : an international journal, 2019, v. 12, no. 3, p. 41-60en_US
dcterms.isPartOfUbiquitous learning : an international journalen_US
dcterms.issued2019-
dc.identifier.eissn2475-9686en_US
dc.description.validate202010 bcrcen_US
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumbera0494-n02en_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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