Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/88154
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dc.contributorDepartment of Applied Social Sciences-
dc.creatorWong, RSen_US
dc.creatorTung, KTSen_US
dc.creatorWong, HTen_US
dc.creatorHo, FKWen_US
dc.creatorWong, HSen_US
dc.creatorFu, KWen_US
dc.creatorPong, TCen_US
dc.creatorChan, KLen_US
dc.creatorChow, CBen_US
dc.creatorIp, Pen_US
dc.date.accessioned2020-09-18T02:13:16Z-
dc.date.available2020-09-18T02:13:16Z-
dc.identifier.urihttp://hdl.handle.net/10397/88154-
dc.language.isoenen_US
dc.publisherJMIR Publications, Inc.en_US
dc.rights©Rosa S Wong, Keith TS Tung, Hiu Tung Wong, Frederick KW Ho, Hing Sang Wong, King-Wa Fu, Ting Chuen Pong, Ko Ling Chan, Chun Bong Chow, Patrick Ip. Originally published in JMIR Research Protocols (http://www.researchprotocols.org), 12.06.2020.en_US
dc.rightsThis is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Research Protocols, is properly cited. The complete bibliographic information, a link to the original publication on http://www.researchprotocols.org, as well as this copyright and license information must be included.en_US
dc.rightsThe following publication Wong, R. S., Tung, K. T. S., Wong, H. T., Ho, F. K. W., Wong, H. S., Fu, K. W., . . . Ip, P. (2020). A mobile game (safe city) designed to promote children's safety knowledge and behaviors: Protocol for a randomized controlled trial. Jmir Research Protocols, 9(6), 1-9 is available at https://dx.doi.org/10.2196/17756en_US
dc.subjectSerious gameen_US
dc.subjectSafety trainingen_US
dc.subjectMobile gameen_US
dc.subjectMobile phoneen_US
dc.subjectInjury preventionen_US
dc.subjectRandomized controlled trialen_US
dc.subjectGame-based interventionen_US
dc.titleA mobile game (safe city) designed to promote children's safety knowledge and behaviors : protocol for a randomized controlled trialen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage1en_US
dc.identifier.epage9en_US
dc.identifier.volume9en_US
dc.identifier.issue6en_US
dc.identifier.doi10.2196/17756en_US
dcterms.abstractBackground: Children have high levels of curiosity and eagerness to explore. This makes them more vulnerable to danger and hazards, and they thus have a higher risk of injury. Safety education such as teaching safety rules and tips is vital to prevent children from injuries. Although game-based approaches have the potential to capture children's attention and sustain their interest in learning, whether these new instructional approaches are more effective than traditional approaches in delivering safety messages to children remains uncertain.-
dcterms.abstractObjective: The aim of this study is to test the effectiveness of a game-based intervention in promoting safety knowledge and behaviors among Hong Kong school children in Grades 4-6. It will also examine the potential effect of the game-based intervention on these children's functioning and psychosocial difficulties.-
dcterms.abstractMethods: This study comprises the development of a city-based role-playing game Safe City, where players are immersed as safety inspectors to prevent dangerous situations and promote safety behavior in a virtual city environment. The usability and acceptability tests will be conducted with children in Grades 4-6 who will trial the gameplay on a mobile phone. Adjustments will be made based on their feedback. A 4-week randomized controlled trial with children studying in Grades 4-6 in Hong Kong elementary schools will be conducted to assess the effectiveness of the Safe City game-based intervention. In this trial, 504 children will play Safe City, and 504 children will receive traditional instructional materials (electronic and printed safety information). The evaluation will be conducted using both child self-report and parent proxy-report data. Specifically, child safety knowledge and behaviors will be assessed by a questionnaire involving items on knowledge and behaviors, respectively, for home safety, road safety, and sport-related safety; child functioning will be assessed by PedsQL Generic Core Scales; and psychosocial difficulties will be assessed by the Strength and Difficulties Questionnaire. These questionnaires will be administered at 3 time points: before, 1 month, and 3 months after the intervention. Game usage statistics will also be reviewed.-
dcterms.abstractResults: This project was funded in September 2019. The design and development of the Safe City game are currently under way. Recruitment and data collection will begin from September 2020 and will continue up to March 1, 2021. Full analysis will be conducted after the end of the data collection period.-
dcterms.abstractConclusions: If the Safe City game is found to be an effective tool to deliver safety education, it could be used to promote safety in children in the community and upgraded to incorporate more health-related topics to support education and empowerment for the larger public.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationJMIR research protocols, June 2020, v. 9, no. 6, 17756, p. 1-9en_US
dcterms.isPartOfJMIR research protocolsen_US
dcterms.issued2020-06-
dc.identifier.isiWOS:000548253000030-
dc.identifier.scopus2-s2.0-85090444099-
dc.identifier.pmid32530436-
dc.identifier.eissn1929-0748en_US
dc.identifier.artn17756en_US
dc.description.validate202009 bcrc-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Scopus/WOSen_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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