Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/62767
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dc.contributorSchool of Nursingen_US
dc.creatorHe, XJen_US
dc.creatorChoi, KSen_US
dc.date.accessioned2017-01-13T04:21:16Z-
dc.date.available2017-01-13T04:21:16Z-
dc.identifier.issn2158-107Xen_US
dc.identifier.urihttp://hdl.handle.net/10397/62767-
dc.language.isoenen_US
dc.publisherThe Science and Information Organization Inc.en_US
dc.rightsCopyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.en_US
dc.rightsThe following publication X. He , K.S. Choi. Stable Haptic Rendering For Physics Engines Using Inter-Process Communication and Remote Virtual Coupling. International Journal of Advanced Computer Science and Applications, vol. 4, no.1, pp. 15-24, 2013 is available at https://dx.doi.org/10.14569/IJACSA.2013.040103.en_US
dc.subjectHaptic renderingen_US
dc.subjectPhysics engineen_US
dc.subjectInter-process communicationen_US
dc.subjectVirtual couplingen_US
dc.titleStable haptic rendering for physics engines using inter-process communication and remote virtual couplingen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage15en_US
dc.identifier.epage24en_US
dc.identifier.volume4en_US
dc.identifier.issue1en_US
dc.identifier.doi10.14569/IJACSA.2013.040103en_US
dcterms.abstractAvailability of physics engines has significantly reduced the effort required to develop interactive applications concerning the simulation of physical world. However, it becomes a problem when kinesthetic feedback is needed in the applications since the incorporation of haptic rendering is non-trivial, where fast haptic data update is demanded for stable rendering. In the regard, a framework for integrating haptic rendering into physics simulation engines is proposed. It mediates the update-rate disparity between haptic rendering and physics simulation engine by means of inter-process communication and remote virtual coupling, which fully decouples haptic rendering from complex physical simulation. Experimental results demonstrate that this framework can guarantee fast haptic rendering at 1k Hz even the physical simulation system operates at very low update rate. The remote virtual coupling algorithm shows better performance than the interpolation based methods in terms of stability and robustness.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationInternational journal of advanced computer science & applications, 2013, v. 4, no. 1, p. 15-24en_US
dcterms.isPartOfInternational journal of advanced computer science & applicationsen_US
dcterms.issued2013-
dc.identifier.eissn2156-5570en_US
dc.identifier.rosgroupidr63251-
dc.description.ros2012-2013 > Academic research: refereed > Publication in refereed journalen_US
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumbera0597-n05-
dc.identifier.SubFormID444-
dc.description.fundingSourceRGCen_US
dc.description.fundingTextPolyU5134/12Een_US
dc.description.pubStatusPublisheden_US
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