Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/5910
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DC FieldValueLanguage
dc.contributorEnglish Language Centre-
dc.creatorGui, D-
dc.creatorAu Yeung, G-
dc.date.accessioned2014-12-11T08:22:29Z-
dc.date.available2014-12-11T08:22:29Z-
dc.identifier.issn1947-8518-
dc.identifier.issn1947-8526 (eISSN)-
dc.identifier.urihttp://hdl.handle.net/10397/5910-
dc.language.isoenen_US
dc.publisherIGI Globalen_US
dc.rightsCopyright © 2013, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited.en_US
dc.rightsPosted with permission of the publisher.en_US
dc.subjectEcologyen_US
dc.subjectEnglishen_US
dc.subjectLanguage learningen_US
dc.subjectSecond life (SL)en_US
dc.subjectTexturingen_US
dc.subjectTree Of Knowledgeen_US
dc.titleThe Tree Of Knowledge Project : organic designs as virtual learning spacesen_US
dc.typeJournal/Magazine Articleen_US
dc.description.otherinformationAuthor name used in this publication: Dean A. F. Guien_US
dc.description.otherinformationAuthor name used in this publication: Gigi AuYeungen_US
dc.identifier.spage85-
dc.identifier.epage106-
dc.identifier.volume4-
dc.identifier.issue2-
dc.identifier.doi10.4018/jvple.2013040105-
dcterms.abstractThe virtual Department of English at the Hong Kong Polytechnic University, also known as the Tree of Knowledge, is a project premised upon using ecology and organic forms to promote language learning in Second Life (SL). Inspired by Salmon’s (2010) Tree of Learning concept this study examines how an interactive ecological environment – in this case, a tree – might offer numerous learning possibilities via every segment of the structure. Third-party billboard and sculpt modeling techniques, SL building tools and mega prim applications (which are more effective for organic shapes) were used to develop a three dimensional textured trunk, two-faced layered leaves and size-locked branches, crown, and roots. Preliminary student survey responses to the various elements of the virtual department architecture included an appreciation for creativity, innovation, and attractiveness in the design; challenges included a sense of dizziness when maneuvering around, difficulty in controlling the avatar, slow computer system responses, and lack of instruction in how to navigate through the structure.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationInternational journal of virtual and personal learning environments, Apr.-June 2013, v. 4, no. 2, p. 85-106-
dcterms.isPartOfInternational journal of virtual and personal learning environments-
dcterms.issued2013-04-
dc.identifier.scopus2-s2.0-84887447463-
dc.identifier.rosgroupidr65915-
dc.description.ros2012-2013 > Academic research: refereed > Publication in refereed journal-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_IR/PIRAen_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryPublisher permissionen_US
Appears in Collections:Journal/Magazine Article
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