Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/3709
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dc.contributorSchool of Nursing-
dc.creatorChan, LSH-
dc.creatorChoi, KS-
dc.date.accessioned2014-12-11T08:25:40Z-
dc.date.available2014-12-11T08:25:40Z-
dc.identifier.isbn978-1-4244-5228-6-
dc.identifier.urihttp://hdl.handle.net/10397/3709-
dc.language.isoenen_US
dc.publisherIEEEen_US
dc.rights© 2009 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en_US
dc.subjectBiomedical informaticsen_US
dc.subjectEnginesen_US
dc.subjectForce feedbacken_US
dc.subjectFuzzy systemsen_US
dc.subjectHaptic interfacesen_US
dc.subjectMedical servicesen_US
dc.subjectMedical testsen_US
dc.subjectPhysicsen_US
dc.subjectPsychologyen_US
dc.subjectSystem testingen_US
dc.titleIntegrating PhysX and OpenHaptics : efficient force feedback generation using physics engine and haptic devicesen_US
dc.typeConference Paperen_US
dc.identifier.doi10.1109/JCPC.2009.5420068-
dcterms.abstractHaptic feedback plays an important role to further enhance the level of realism of virtual environments. However, rendering of realistic haptic feedback depends on its coupling to the underlying physics engine that governs the behavior of virtual objects. This paper presents methods to streamline the generation of haptic feedback with physics engine based on Sensable's OpenHaptics and nVidia's PhysX. Minimal development effort is required to couple these two components. To render the forces due to the interactions between virtual objects, the Error-based method and the Contact Plane Collision Response method are proposed to utilize virtual material stiffness and object collision geometry provided by PhysX. The latter method yields more jitter-free output by restricting the haptic interface on one side of the contact plane. While PhysX does not release force information from the engine, an intuitive technique is proposed to simulate a static or dynamic pulling force by introducing a spring between the haptic interface and the object being pulled. The use of these methods provides the desired force feedback without significant changes to the developer's codebase.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationJoint Conferences on Pervasive Computing (JCPC2009) : 3-5 December, 2009, Tamkang University, Taipei, Taiwan, p. 853-858-
dcterms.issued2009-
dc.identifier.isiWOS:000281790400156-
dc.identifier.scopus2-s2.0-77951283068-
dc.identifier.rosgroupidr50517-
dc.description.ros2009-2010 > Academic research: refereed > Refereed conference paper-
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberOA_IR/PIRAen_US
dc.description.pubStatusPublisheden_US
Appears in Collections:Conference Paper
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