Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/1370
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dc.contributorDepartment of Electronic and Information Engineering-
dc.creatorLee, TH-
dc.creatorLam, HK-
dc.creatorLeung, FHF-
dc.creatorTam, PKS-
dc.date.accessioned2014-12-11T08:26:22Z-
dc.date.available2014-12-11T08:26:22Z-
dc.identifier.isbn0-7803-7108-9-
dc.identifier.urihttp://hdl.handle.net/10397/1370-
dc.language.isoenen_US
dc.publisherIEEEen_US
dc.rights© 2001 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.en_US
dc.rightsThis material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.en_US
dc.subjectAlgorithmsen_US
dc.subjectComputer simulationen_US
dc.subjectMobile robotsen_US
dc.subjectPerformanceen_US
dc.subjectRobot applicationsen_US
dc.subjectRobot programmingen_US
dc.titleA path planning method for micro robot soccer gameen_US
dc.typeConference Paperen_US
dc.description.otherinformationAuthor name used in this publication: T. H. Leeen_US
dc.description.otherinformationAuthor name used in this publication: F. H. F. Leungen_US
dc.description.otherinformationAuthor name used in this publication: P. K. S. Tamen_US
dc.description.otherinformationCentre for Multimedia Signal Processing, Department of Electronic and Information Engineeringen_US
dc.description.otherinformationRefereed conference paperen_US
dcterms.abstractThis paper describes the design and development of a path planning method for Micro Robot Soccer Tournament (MIROSOT). Every object in the stadium is given a working layer which is decomposed into a fixed number of small areas. We propose to assign values to different small areas of the layer according to the object's movement. The final path is obtained by combining the small areas of the layers and getting the path with the smallest values. Since the host computer uses only a simple equation to calculate the value of each small area, this algorithm requires only a low computing power, and the speed of path generation is very fast. A simulation program has been developed to test the algorithm's performance.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIECON'01 : the 27th annual conference of the IEEE Industrial Electronics Society : Denver, Colorado, USA, Nov 29 (Thu) to Dec 2 (Sun) 2001, p. 626-629-
dcterms.issued2001-
dc.identifier.isiWOS:000178186000111-
dc.identifier.scopus2-s2.0-0035690125-
dc.identifier.rosgroupidr10600-
dc.description.ros2001-2002 > Academic research: refereed > Refereed conference paper-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_IR/PIRAen_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryVoR alloweden_US
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