Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/122395
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dc.contributorSchool of Designen_US
dc.creatorJia, Zen_US
dc.creatorHo, JCFen_US
dc.date.accessioned2026-11-10T06:34:04Z-
dc.date.available2026-11-10T06:34:04Z-
dc.identifier.urihttp://hdl.handle.net/10397/122395-
dc.descriptionInternational Association of Societies of Design Research (IASDR 2025): Design Next, Dec 02-05, 2025, Taipei, Taiwanen_US
dc.language.isoenen_US
dc.publisherDesign Research Societyen_US
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International Licence. http://creativecommons.org/licenses/by-nc/4.0/en_US
dc.rightsThe following publication Jia, Z.,and Ho, J.C.(2025) Social Influences of Virtual Characters in Virtual Reality-Based Industrial Training: Sense of Being Watched, Social Pressure, and Complacency, in Chang, C.-Y., Chen, C.-H., & Hsu, Y. (eds.), IASDR 2025: Design Next, 02-05 December, Taipei, Taiwan is available at https://doi.org/10.21606/iasdr.2025.18.en_US
dc.subjectConstruction trainingen_US
dc.subjectSelf-awarenessen_US
dc.subjectSocial influenceen_US
dc.subjectVirtual gazeen_US
dc.subjectVirtual realityen_US
dc.titleSocial influences of virtual characters in virtual reality-based industrial training : sense of being watched, social pressure, and complacencyen_US
dc.typeConference Paperen_US
dc.identifier.doi10.21606/iasdr.2025.18en_US
dcterms.abstractThe study reported in this paper examines the social influences caused by virtual characters in virtual- reality-based training. The adoption of virtual reality (VR) has becoming more common in professional and industrial training. In addition to simulating the workplace environments and task-related tools, virtual characters are often placed in the VR environment to make the environment more natural. However, virtual characters may have social influences on trainees (like real human does), which is one of the often overlooked aspects in VR-based industrial training. We conducted an exploratory study with 42 participants performing industrial tasks in VR while being observed by varying numbers of virtual characters within the VR environment. Our findings revealed that the presence of virtual characters, even though they were fake and not controlled by real humans, could influence participants’ stress levels as the number of virtual characters increased. Interestingly, this influence could also indirectly enhance participants’ perceived task performance with the perceived realism of the virtual environment as a moderator, however, this effect was not observed in the objective performance measure. These results suggest that virtual characters can activate a complacency mechanism in participants. These insights provide valuable guidance for future designs of VR-based training, emphasizing the importance of careful consideration of the placement of virtual characters in such environments.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIn CY Chang, & Y Hsu (Eds.), International Association of Societies of Design Research (IASDR 2025): Design Next, Dec 02-05, 2025, Taipei, Taiwan. DRS Digital Library, 2025, https://doi.org/10.21606/iasdr.2025.18en_US
dcterms.issued2025-
dc.relation.ispartofbookInternational Association of Societies of Design Research (IASDR 2025): Design Next, Dec 02-05, 2025, Taipei, Taiwanen_US
dc.relation.conferenceInternational Association of Societies of Design Research [IASDR]en_US
dc.description.validate202611 bcchen_US
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberPIRA subm-
dc.identifier.SubFormID54085-
dc.description.fundingSourceRGCen_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextThis work was supported by the General Research Fund of the Research Grants Council, Hong Kong SAR Government (Project No. 15212223, titled "Immersive-Virtual-Reality-Based Construction Safety Training Focusing on Safety-Related Social Aspects"). The authors gratefully acknowledge the funding support that made this research possible.en_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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