Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/120457
DC FieldValueLanguage
dc.contributorDepartment of Building Environment and Energy Engineering-
dc.creatorHou, HC-
dc.creatorLan, H-
dc.date.accessioned2026-08-14T02:32:39Z-
dc.date.available2026-08-14T02:32:39Z-
dc.identifier.issn0360-1323-
dc.identifier.urihttp://hdl.handle.net/10397/120457-
dc.language.isoenen_US
dc.publisherElsevier BVen_US
dc.subjectDiscrete choice experiment classroom lighting and acoustics conditionen_US
dc.subjectEnvironmental preferenceen_US
dc.subjectUser-centered designen_US
dc.subjectVirtual realityen_US
dc.titleExploring students’ environmental preferences in classrooms : a VR-based discrete choice experiment on lighting and acoustic conditionsen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume293-
dc.identifier.doi10.1016/j.buildenv.2026.114315-
dcterms.abstractGrounded in environmental preference theory, this study investigates how university students perceive and evaluate audio-visual conditions in classroom environments, focusing specifically on lighting and acoustics. A virtual reality (VR) platform was developed to simulate classrooms with varied lighting and acoustic settings, integrated within a discrete choice experiment (DCE) framework. The study was conducted in two stages: a focus group discussion followed by a VR-based DCE. The focus group identified four key environmental attributes — lighting intensity, lighting colour temperature, background noise, and intrusive noise — which were then used in the DCE design. 54 students participated in the experiment, each completing 15 paired-choice tasks in immersive VR scenarios. Results showed that background noise and lighting intensity were the most influential factors shaping preferences. Participants generally favored moderate background noise and high lighting levels for enhanced comfort and cognitive engagement. Significant interaction effects between lighting and noise conditions were also found, suggesting that well-coordinated sensory environments can enhance user perception. Additionally, individual differences, such as age, gender, and environmental attitudes, significantly influenced how students experienced classroom conditions. This study contributes a novel VR-based DCE methodology for evaluating complex indoor environments and offers actionable insights for designing more adaptive, user-centered learning spaces based on empirical user preferences.-
dcterms.accessRightsembargoed accessen_US
dcterms.bibliographicCitationBuilding and environment, 1 Apr. 2026, v. 293, 114315-
dcterms.isPartOfBuilding and environment-
dcterms.issued2026-04-01-
dc.identifier.scopus2-s2.0-105029458960-
dc.identifier.eissn1873-684X-
dc.identifier.artn114315-
dc.description.validate202608 bcwc-
dc.description.oaNot applicableen_US
dc.identifier.SubFormIDG002201/2026-04en_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextThis project received ethical approval from The Hong Kong Polytechnic University under the reference number HSEARS20230906001. We sincerely acknowledge the support provided by The Hong Kong Polytechnic University in facilitating this project. We are also deeply grateful to the participants for their time, effort, and valuable contributions, which made this study possible. Cynthia Hou thanks the funding support from The Hong Kong Polytechnic University under Project ID P0052446.en_US
dc.description.pubStatusPublisheden_US
dc.date.embargo2028-04-01en_US
dc.description.oaCategoryGreen (AAM)en_US
Appears in Collections:Journal/Magazine Article
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Embargo End Date 2028-04-01
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