Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/119725
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dc.contributorSchool of Fashion and Textiles-
dc.creatorYue, W-
dc.creatorTan, J-
dc.date.accessioned2026-07-08T02:29:36Z-
dc.date.available2026-07-08T02:29:36Z-
dc.identifier.urihttp://hdl.handle.net/10397/119725-
dc.descriptionInternational Association of Societies of Design Research, IASDR 2025: DESIGN NEXT, 2-5 December 2025, Taipei, Taiwanen_US
dc.language.isoenen_US
dc.publisherDesign Research Societyen_US
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International Licence. http://creativecommons.org/licenses/by-nc/4.0/en_US
dc.rightsThe following publication Yue, W.,and Tan, J.(2025) E-broidery in Wonderland: A pilot study on tangible narratives with interactive e-textile, in Chang, C.-Y., Chen, C.-H., & Hsu, Y. (eds.), IASDR 2025: Design Next, 02-05 December, Taipei, Taiwan is available at https://doi.org/10.21606/iasdr.2025.659.en_US
dc.subjectEmbroideryen_US
dc.subjectE-textileen_US
dc.subjectStorytellingen_US
dc.subjectTangible narrativesen_US
dc.titleE-broidery in Wonderland : a pilot study on tangible narratives with interactive e-textileen_US
dc.typeConference Paperen_US
dc.identifier.doi10.21606/iasdr.2025.659-
dcterms.abstractWhile tangible narratives (TNs) move intangible stories into the physical world, research has often prioritized technological novelty or external goals over the narrative itself. To address the gap, this paper presents "E-broidery in Wonderland", a collection of interactive e-textile artifacts for storytelling. Four electronic embroidery prototypes were created for the story of Alice in Wonderland to explore how prior knowledge of stories influences user interaction (RQ1) and to assess the impact of e-textiles on a familiar story in TNs (RQ2). Through a mixed-methods pilot study with 12 participants, a critical pattern emerges between users' familiarity and their primary interaction with the tangible narrative artifacts, demonstrating that narrative familiarity is a powerful yet double-edged tool in tangible narrative framework.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIn CY Chang, CH Chen, & Y Hsu (eds.), IASDR 2025: Design Next, 02-05 December, Taipei, Taiwan, https://doi.org/10.21606/iasdr.2025.659-
dcterms.issued2025-
dc.relation.conferenceInternational Association of Societies of Design Research [IASDR]-
dc.description.validate202607 bcch-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumbera4626en_US
dc.identifier.SubFormID53357en_US
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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