Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/119544
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dc.contributorFaculty of Businessen_US
dc.contributorDepartment of Management and Marketingen_US
dc.creatorKo, Aen_US
dc.date.accessioned2026-06-29T01:59:51Z-
dc.date.available2026-06-29T01:59:51Z-
dc.identifier.isbn978-84-09-82385-7en_US
dc.identifier.urihttp://hdl.handle.net/10397/119544-
dc.description20th International Technology, Education and Development Conference, Valencia, Spain. 2-4 March, 2026en_US
dc.language.isoenen_US
dc.publisherIATED Academyen_US
dc.rightsPosted with permission of the publisher.en_US
dc.rightsThe following publication Ko, A. (2026). From first attempts to mastery : integrating productive failure and flipped learning in VR video training for undergraduate students. In INTED2026 Proceedings (0536). IATED is available at https://doi.org/10.21125/inted.2026.0536.en_US
dc.subjectActive learningen_US
dc.subjectFlipped learningen_US
dc.subjectHigher educationen_US
dc.subjectInstructional designen_US
dc.subjectProductive failureen_US
dc.subjectTraining and Developmenten_US
dc.subjectUndergraduatesen_US
dc.subjectVirtual Realityen_US
dc.titleFrom first attempts to mastery : integrating productive failure and flipped learning in VR video training for undergraduate studentsen_US
dc.typeConference Paperen_US
dc.identifier.doi10.21125/inted.2026.0536en_US
dcterms.abstractIn higher education, mass lectures remain a predominantly didactic method for imparting knowledge, often supplemented by tutorials to foster greater engagement in smaller groups. However, developing hands-on skillsets requires intentional curriculum design that prioritizes practical application. In an undergraduate Training and Development course for business students, proficiency in technology-based training methods is essential. To meet the evolving demands of the business world, students must acquire both theoretical knowledge and practical skills to design and implement digital training solutions, including immersive virtual reality (VR) training materials. This paper presents a pilot implementation of a reengineered instructional design aimed at promoting active learning outcomes. Recognizing the limitations of traditional lectures, the course adopted a structured flipped learning approach over a 13-week semester in Spring 2025. Central to this approach is the F.A.I.L. (First Attempt In Learning) model, which integrates experiential learning and a productive failure process within the flipped classroom framework. Students began with a concise mini-lecture to build foundational technical skills for producing 360-degree videos, followed by small group field exercises and on-site mentorship. Their fieldwork, 360-degree videos, was showcased in a six-sided CAVE (HiVE), enabling the class to immerse themselves in the shooting locations. These videos were then used as discussion materials in flipped learning sessions to analyze initial mistakes and identify key learning points. The second stage, focused on VR video production, involved collaborative group work, iterative feedback, and additional mentorship sessions. This two-stage process, post-class fieldwork and in-class reflection, enhanced students’ ability to critically assess the challenges they encountered, thereby increasing their readiness to collaborate on subsequent VR video production projects. Results indicate that students benefited significantly from “aha” moments during their initial attempts, achieving higher academic performance and project grades compared to previous cohorts who received only direct instruction. Student feedback further highlighted substantial improvements in technical skills relevant to professional development in human resources.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIn LG Chova, CG Martínez, & J Lees (Eds.), INTED2026 proceedings: 20th International Technology, Education and Development Conference, 2-4 March 2026, Valencia, Spain, 0536. Valencia, Spain: IATED Academy, 2026en_US
dcterms.issued2026-
dc.relation.ispartofbookINTED2026 proceedings: 20th International Technology, Education and Development Conference, 2-4 March 2026, Valencia, Spainen_US
dc.relation.conferenceInternational Technology, Education and Development Conference [INTED]en_US
dc.publisher.placeValencia, Spainen_US
dc.identifier.artn0536en_US
dc.description.validate202606 bcchen_US
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumbera4471-
dc.identifier.SubFormID52859-
dc.description.fundingSourceOthersen_US
dc.description.fundingTextThis study was supported by the Departmental Learning and Teaching Enhancement Grant (2024/25) for a project titled “Flipped Learning for Active Engagement: Advancing Management Students’ Technological Skills for HR Digitization”. The authors gratefully acknowledge the financial support provided by the Department of Management and Marketing, Faculty of Business, which made this research possible.en_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryPublisher permissionen_US
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