Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/119448
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dc.contributorSchool of Designen_US
dc.creatorLo, TTen_US
dc.date.accessioned2026-06-24T03:57:54Z-
dc.date.available2026-06-24T03:57:54Z-
dc.identifier.urihttp://hdl.handle.net/10397/119448-
dc.language.isoenen_US
dc.rightsPosted with permission of the author.en_US
dc.subjectVirtual reality interactionen_US
dc.subjectExtended reality (XR)en_US
dc.subjectParticipatory designen_US
dc.subjectGamification mechanismsen_US
dc.subjectModularityen_US
dc.titlePhygital modular structure : a gamified virtual participatory design system with tangible interactionen_US
dc.typeOther Conference Contributionsen_US
dcterms.abstractIntegrating gamification mechanisms into participatory design enhances user engagement and feedback effectiveness. This gamified framework facilitates structured communication between designers and nonprofessionals, optimized by interaction technology. Immersive technology, particularly gesture-based systems, enables real-time engagement with virtual models, though it requires a learning curve and may not visually represent design outcomes as effectively as physical models. The convergence of digital twin and extended reality (XR) technologies within a Phygital system allows seamless interaction and data exchange between virtual and physical models, enriching the gamified environment. This integration supports rapid design modifications through modular construction, enhancing design communication and output capabilities.en_US
dcterms.abstractThe project enables designers to rapidly create customizable XR interactive game scenarios by integrating physical models with digital interfaces. Utilizing modular design and the Unity platform, it allows real-time synchronization with virtual platforms, enhancing accessibility and engagement for participants, including those with limited technical expertise, in exploring modular design possibilitiesen_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationCAADRIA 2025, Tokyo, Japan, 22-29 March, 2025 (Workshop Proposal)en_US
dcterms.issued2025-
dc.relation.conferenceCAADRIAen_US
dc.description.validate202606 bcwhen_US
dc.description.oaNot applicableen_US
dc.identifier.FolderNumbera4558-n01-
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusUnpublishen_US
dc.description.oaCategoryCopyright retained by authoren_US
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