Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/119448
| DC Field | Value | Language |
|---|---|---|
| dc.contributor | School of Design | en_US |
| dc.creator | Lo, TT | en_US |
| dc.date.accessioned | 2026-06-24T03:57:54Z | - |
| dc.date.available | 2026-06-24T03:57:54Z | - |
| dc.identifier.uri | http://hdl.handle.net/10397/119448 | - |
| dc.language.iso | en | en_US |
| dc.rights | Posted with permission of the author. | en_US |
| dc.subject | Virtual reality interaction | en_US |
| dc.subject | Extended reality (XR) | en_US |
| dc.subject | Participatory design | en_US |
| dc.subject | Gamification mechanisms | en_US |
| dc.subject | Modularity | en_US |
| dc.title | Phygital modular structure : a gamified virtual participatory design system with tangible interaction | en_US |
| dc.type | Other Conference Contributions | en_US |
| dcterms.abstract | Integrating gamification mechanisms into participatory design enhances user engagement and feedback effectiveness. This gamified framework facilitates structured communication between designers and nonprofessionals, optimized by interaction technology. Immersive technology, particularly gesture-based systems, enables real-time engagement with virtual models, though it requires a learning curve and may not visually represent design outcomes as effectively as physical models. The convergence of digital twin and extended reality (XR) technologies within a Phygital system allows seamless interaction and data exchange between virtual and physical models, enriching the gamified environment. This integration supports rapid design modifications through modular construction, enhancing design communication and output capabilities. | en_US |
| dcterms.abstract | The project enables designers to rapidly create customizable XR interactive game scenarios by integrating physical models with digital interfaces. Utilizing modular design and the Unity platform, it allows real-time synchronization with virtual platforms, enhancing accessibility and engagement for participants, including those with limited technical expertise, in exploring modular design possibilities | en_US |
| dcterms.accessRights | open access | en_US |
| dcterms.bibliographicCitation | CAADRIA 2025, Tokyo, Japan, 22-29 March, 2025 (Workshop Proposal) | en_US |
| dcterms.issued | 2025 | - |
| dc.relation.conference | CAADRIA | en_US |
| dc.description.validate | 202606 bcwh | en_US |
| dc.description.oa | Not applicable | en_US |
| dc.identifier.FolderNumber | a4558-n01 | - |
| dc.description.fundingSource | Self-funded | en_US |
| dc.description.pubStatus | Unpublish | en_US |
| dc.description.oaCategory | Copyright retained by author | en_US |
| Appears in Collections: | Conference Paper | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Sky_Caadria2025Workshop.pdf | 26.46 MB | Adobe PDF | View/Open |
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