Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/118037
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dc.contributorFaculty of Humanities-
dc.contributorDepartment of English and Communication-
dc.creatorLiang, Y-
dc.creatorHu, G-
dc.date.accessioned2026-03-12T01:03:10Z-
dc.date.available2026-03-12T01:03:10Z-
dc.identifier.issn0360-1315-
dc.identifier.urihttp://hdl.handle.net/10397/118037-
dc.language.isoenen_US
dc.publisherElsevier Ltden_US
dc.rights© 2026 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY license ( http://creativecommons.org/licenses/by/4.0/ ).en_US
dc.rightsThe following publication Liang, Y., & Hu, G. (2026). Investigating L2 listening comprehension and experience in immersive and interactive virtual reality: An experimental study. Computers & Education, 248, 105593 is available at https://doi.org/10.1016/j.compedu.2026.105593.en_US
dc.subjectEFL learnersen_US
dc.subjectFlow experienceen_US
dc.subjectL2 listening comprehensionen_US
dc.subjectListening experienceen_US
dc.subjectSecond language (L2) listeningen_US
dc.subjectVirtual reality (VR)en_US
dc.titleInvestigating L2 listening comprehension and experience in immersive and interactive virtual reality : an experimental studyen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume248-
dc.identifier.doi10.1016/j.compedu.2026.105593-
dcterms.abstractListening in the real world involves both verbal and non-verbal inputs. However, second language (L2) listening activities in the classroom often lack non-verbal inputs and are removed from the situational and cultural contexts where they would naturally occur. Virtual reality (VR) technology offers the potential to create more authentic and engaging L2 listening experiences. This study examines the impact of immersive and interactive VR on L2 listening experiences (operationalized as flow) and comprehension among Chinese university-level English-as-a-foreign-language (EFL) learners. Drawing on a randomized experimental design and semi-structured interviews, the study found that while VR did not directly improve L2 listening comprehension, it contributed indirectly to L2 listening comprehension by enhancing learners' listening experiences. Furthermore, although VR enhanced listening experiences in both cognitive and affective terms, only the affective enhancement had a noticeable positive medium-sized effect on L2 listening comprehension. Cognitive benefits of VR, such as sustained concentration and heightened absorption, did not translate into better L2 listening comprehension. The observed relationships can be explained by the misalignment between VR's interactive elements and the cognitive demands of the listening task. The findings highlight the pedagogical value of VR in enhancing affective engagement in learning, underscore the need for instructional design to mitigate cognitive overload, and emphasize the importance of careful VR design to ensure that immersive features support, rather than distract from, cognitive engagement.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationComputers and education, July 2026, v. 248, 105593-
dcterms.isPartOfComputers and education-
dcterms.issued2026-07-
dc.identifier.scopus2-s2.0-105029645376-
dc.identifier.eissn1873-782X-
dc.identifier.artn105593-
dc.description.validate202603 bcch-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_TAen_US
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.description.TAElsevier (2026)en_US
dc.description.oaCategoryTAen_US
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