Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/117906
| DC Field | Value | Language |
|---|---|---|
| dc.contributor | School of Design | - |
| dc.creator | Choi, HSS | - |
| dc.creator | Wong, PYP | - |
| dc.creator | Shen, JD | - |
| dc.creator | Francisco, MLL | - |
| dc.creator | Nurgissayeva, A | - |
| dc.date.accessioned | 2026-03-05T07:57:30Z | - |
| dc.date.available | 2026-03-05T07:57:30Z | - |
| dc.identifier.uri | http://hdl.handle.net/10397/117906 | - |
| dc.language.iso | en | en_US |
| dc.publisher | Springer Cham | en_US |
| dc.rights | © The Author(s) 2025 | en_US |
| dc.rights | Open Access This article is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, which permits any non-commercial use, sharing, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if you modified the licensed material. You do not have permission under this licence to share adapted material derived from this article or parts of it. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. | en_US |
| dc.rights | The following publication Choi, H.S.S., Wong, P.Y.P., Shen, J.D. et al. Uncovering the drivers of intent to use the metaverse: diverse experiences in sustainability education. Discov Sustain 6, 152 (2025) is available at https://doi.org/10.1007/s43621-025-00903-9. | en_US |
| dc.subject | Education for sustainability | en_US |
| dc.subject | Immersive learning | en_US |
| dc.subject | Metaverse-based education | en_US |
| dc.title | Uncovering the drivers of intent to use the metaverse : diverse experiences in sustainability education | en_US |
| dc.type | Journal/Magazine Article | en_US |
| dc.identifier.volume | 6 | - |
| dc.identifier.issue | 1 | - |
| dc.identifier.doi | 10.1007/s43621-025-00903-9 | - |
| dcterms.abstract | This study investigates how technological and pedagogical factors influence students’ intention to engage with virtual worlds on educational metaverse platforms and examines the resulting learning outcomes in sustainability education. Traditional sustainability education often fails to effectively engage students with real-world challenges. Metaverse platforms provide immersive, interactive environments that bridge theoretical knowledge with practical application but face usability, complexity, and user comfort issues that can hinder engagement and learning. Using a mixed-methods approach, 54 undergraduate students from Hong Kong and the Philippines participated in sustainability modules via the Classlet metaverse platform. Regression analysis revealed that Ease of Use, Enjoyment, Perceived Performance, and Immersion accounted for 77.1% of the variance in intent to engage. Ease of Use and Enjoyment were the strongest positive predictors, while higher Immersion negatively impacted VR users, indicating that excessive complexity reduces usability. Additionally, gaming experience influenced enjoyment, with weekly gamers reporting higher engagement. Desktop users showed the highest intent to use the platform, whereas VR users experienced greater immersion but also more discomfort. Qualitative feedback highlighted the platform’s engaging and innovative features alongside technical and navigational challenges affecting learning outcomes. These findings highlight the need to balance interactivity, usability, and adaptability in educational technologies. Recommendations include implementing adaptive learning pathways, enhancing onboarding processes, and offering customizable interaction levels to accommodate diverse learner needs. Refining immersive learning approaches can better connect theoretical concepts with real-world sustainability applications, fostering increased student engagement and improved learning outcomes. | - |
| dcterms.accessRights | open access | en_US |
| dcterms.bibliographicCitation | Discover sustainability, Dec. 2025, v. 6, no. 1, 152 | - |
| dcterms.isPartOf | Discover sustainability | - |
| dcterms.issued | 2025-12 | - |
| dc.identifier.scopus | 2-s2.0-86000078908 | - |
| dc.identifier.eissn | 2662-9984 | - |
| dc.identifier.artn | 152 | - |
| dc.description.validate | 202603 bcch | - |
| dc.description.oa | Version of Record | en_US |
| dc.identifier.FolderNumber | OA_Scopus/WOS | en_US |
| dc.description.fundingSource | Others | en_US |
| dc.description.fundingText | This study was funded by Lingnan University, Hong Kong (Teaching Development Grant, Project Code: 102716; Fund for Innovative Technology-in-Education (FITE) by the University Grants Committee (Project Code: 120042) and The Hong Kong Polytechnic University (Teaching Development Grant, Project Code: SDTDF-S2301). The funders had no role in study design, data collection, analysis, and interpretation, or preparation of the manuscript. | en_US |
| dc.description.pubStatus | Published | en_US |
| dc.description.oaCategory | CC | en_US |
| Appears in Collections: | Journal/Magazine Article | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| s43621-025-00903-9.pdf | 1.17 MB | Adobe PDF | View/Open |
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