Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/116996
DC FieldValueLanguage
dc.contributorSchool of Design-
dc.contributorDepartment of Computing-
dc.creatorLiu, M-
dc.creatorKong, A-
dc.creatorHuang, F-
dc.creatorLau, N-
dc.creatorHoorn, JF-
dc.date.accessioned2026-01-21T03:54:42Z-
dc.date.available2026-01-21T03:54:42Z-
dc.identifier.issn1359-4338-
dc.identifier.urihttp://hdl.handle.net/10397/116996-
dc.language.isoenen_US
dc.publisherSpringer UKen_US
dc.rights© The Author(s) 2025en_US
dc.rightsOpen Access This article is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, which permits any non-commercial use, sharing, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if you modified the licensed material. You do not have permission under this licence to share adapted material derived from this article or parts of it. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.en_US
dc.rightsThe following publication Liu, M., Kong, A., Huang, F. et al. Exploring technology-assisted mindfulness: a systematic progressive review on the role of virtual reality. Virtual Reality 29, 143 (2025) is available at https://doi.org/10.1007/s10055-025-01224-y.en_US
dc.subjectBiofeedback technologyen_US
dc.subjectCalm technologyen_US
dc.subjectPsychophysiologyen_US
dc.subjectTechnology-assisted mindfulnessen_US
dc.subjectVirtual reality (VR)en_US
dc.titleExploring technology-assisted mindfulness : a systematic progressive review on the role of virtual realityen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume29-
dc.identifier.issue3-
dc.identifier.doi10.1007/s10055-025-01224-y-
dcterms.abstractWith the advancement of digital technology, mindfulness practices have evolved beyond traditional methods into immersive, interactive, and biofeedback-supported experiences. This study proposes the Systematic Progressive Exploration Methodology (SPEM) to examine technology-assisted mindfulness, narrowing its focus from 3,053 peer-reviewed publications (publication trends and disciplinary contributions), to 10 top-tier HCI studies (key technological tools and methodologies), and finally to 30 empirical papers (core topics and design strategies) through Latent Dirichlet Allocation (LDA) topic modeling and inductive coding. The analysis identifies six core topics clustered around three primary dimensions: technological (VR as the dominant medium), physiological (four sensory designs: visual, auditory, haptic, and olfactory), and psychological (five mindfulness objectives: emotional regulation, attention, bodily awareness, targeted psychological needs, and social connection). Additionally, three intersectional areas: biofeedback technology, calm technology, and psychophysiology, highlight how these dimensions interact. From these findings, three VR-based design strategies emerge: (1) Adaptive Self-Regulation, (2) Environmental Guidance for Cognitive Ease, and (3) Bidirectional Mind-Body Regulation. These strategies contribute to immersion, care, and daily adaptability mindfulness experiences. To enhance accessibility, engagement, and efficacy, future research should explore personalization for different experience levels, kinetic meditation, and social VR practices. Overall, this review confirms the central role of VR in technology-assisted mindfulness, providing a comprehensive foundation for understanding this interdisciplinary field and guiding the development of more adaptive and inclusive interventions.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationVirtual reality, Sept 2025, v. 29, no. 3, 143-
dcterms.isPartOfVirtual reality-
dcterms.issued2025-09-
dc.identifier.scopus2-s2.0-105014930314-
dc.identifier.eissn1434-9957-
dc.identifier.artn143-
dc.description.validate202601 bcch-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Scopus/WOSen_US
dc.description.fundingSourceRGCen_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextThe work described in this paper is partially supported by a grant from the Hong Kong Polytechnic University (Project No. P0054247). The work by Johan F. Hoorn is funded by the Research Grants Council (project code: T43-518/24-N) under the University Grants Council, Hong Kong Special Administrative Region Government.en_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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