Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/116817
| DC Field | Value | Language |
|---|---|---|
| dc.contributor | Department of Industrial and Systems Engineering | - |
| dc.creator | He, W | - |
| dc.creator | Li, X | - |
| dc.creator | Xu, S | - |
| dc.creator | Chen, Y | - |
| dc.creator | Sio, CI | - |
| dc.creator | Kan, GL | - |
| dc.creator | Lee, LH | - |
| dc.date.accessioned | 2026-01-21T03:52:54Z | - |
| dc.date.available | 2026-01-21T03:52:54Z | - |
| dc.identifier.isbn | 979-8-4007-0686-8 | - |
| dc.identifier.uri | http://hdl.handle.net/10397/116817 | - |
| dc.description | 32nd ACM International Conference on Multimedia, Melbourne VIC, Australia, 28 October 2024 - 1 November 2024 | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | The Association for Computing Machinery | en_US |
| dc.rights | This work is licensed under a Creative Commons Attribution International 4.0 License (https://creativecommons.org/licenses/by/4.0/). | en_US |
| dc.rights | ©2024 Copyright held by the owner/author(s). | en_US |
| dc.rights | The following publication He, W., Li, X., Xu, S., Chen, Y., Sio, C.-I., Kan, G. L., & Lee, L.-H. (2024). MetaDragonBoat: Exploring Paddling Techniques of Virtual Dragon Boating in a Metaverse Campus Proceedings of the 32nd ACM International Conference on Multimedia, Melbourne VIC, Australia is available at https://doi.org/10.1145/3664647.3681078. | en_US |
| dc.subject | Culture | en_US |
| dc.subject | Exergame | en_US |
| dc.subject | Haptic simulator | en_US |
| dc.subject | Metaverse | en_US |
| dc.title | MetaDragonBoat : exploring paddling techniques of virtual dragon boating in a metaverse campus | en_US |
| dc.type | Conference Paper | en_US |
| dc.identifier.spage | 6335 | - |
| dc.identifier.epage | 6344 | - |
| dc.identifier.doi | 10.1145/3664647.3681078 | - |
| dcterms.abstract | The preservation of cultural heritage, as mandated by the United Nations Sustainable Development Goals (SDGs), is integral to sustainable urban development. This paper focuses on the Dragon Boat Festival, a prominent event in Chinese cultural heritage, and proposes leveraging Virtual Reality (VR), to enhance its preservation and accessibility. Traditionally, participation in the festival's dragon boat races was limited to elite athletes, excluding broader demographics. Our proposed solution, named MetaDragonBoat, enables virtual participation in dragon boat racing, offering immersive experiences that replicate physical exertion through a cultural journey. Thus, we build a digital twin of a university campus located in a region with a rich dragon boat racing tradition. Coupled with three paddling techniques that are enabled by either commercial controllers or physical paddle controllers with haptic feedback, diversified users can engage in realistic rowing experiences. Our results demonstrate that by integrating resistance into the paddle controls, users could simulate the physical effort of dragon boat racing, promoting a deeper understanding and appreciation of this cultural heritage. | - |
| dcterms.accessRights | open access | en_US |
| dcterms.bibliographicCitation | In MM ’24: Proceedings of the 32nd ACM International Conference on Multimedia, p. 6335-6344. New York, NY: The Association for Computing Machinery, 2024 | - |
| dcterms.issued | 2024 | - |
| dc.identifier.scopus | 2-s2.0-85209787203 | - |
| dc.relation.ispartofbook | MM ’24: Proceedings of the 32nd ACM International Conference on Multimedia | - |
| dc.relation.conference | ACM International Conference on Multimedia [MM] | - |
| dc.publisher.place | New York, NY | en_US |
| dc.description.validate | 202601 bcch | - |
| dc.description.oa | Version of Record | en_US |
| dc.identifier.FolderNumber | OA_Scopus/WOS | en_US |
| dc.description.fundingSource | Others | en_US |
| dc.description.fundingText | This research is supported by the Hong Kong Polytechnic University's Start-up Fund for New Recruits (Project ID: P0046056) and the Center for Aging Science of the Hong Kong University of Science and Technology (Research Program Development in Aging, Healthcare, Mental Wellbeing and COVID Recovery) (Award Number: FS110). | en_US |
| dc.description.pubStatus | Published | en_US |
| dc.description.oaCategory | CC | en_US |
| Appears in Collections: | Conference Paper | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| 3664647.3681078.pdf | 14.13 MB | Adobe PDF | View/Open |
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