Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/114742
DC FieldValueLanguage
dc.contributorDepartment of Building and Real Estateen_US
dc.creatorChen, Jen_US
dc.creatorMan, Fen_US
dc.creatorHan, Sen_US
dc.creatorKim, Men_US
dc.creatorDu, Qen_US
dc.creatorChi, HLen_US
dc.date.accessioned2025-08-25T00:40:25Z-
dc.date.available2025-08-25T00:40:25Z-
dc.identifier.issn0926-5805en_US
dc.identifier.urihttp://hdl.handle.net/10397/114742-
dc.language.isoenen_US
dc.publisherElsevieren_US
dc.subjectDigital coachen_US
dc.subjectFull immersion VRen_US
dc.subjectLean constructionen_US
dc.subjectRoguelikeen_US
dc.subjectValue stream mappingen_US
dc.titleIntegrating lean thinking into crane operator training with a digital coach to enhance safety and productivity in virtual environmentsen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume178en_US
dc.identifier.doi10.1016/j.autcon.2025.106430en_US
dcterms.abstractCrane accidents often stem from operator failure in maintaining safety under productivity pressures. Virtual reality (VR) enables realistic simulation of construction scenarios that reflect both safety and productivity concerns, offering significant potential to improve operation training performance. However, establishing VR-based training that integrates the instruction on these dual dimensions, remains underexplored. This paper investigates how a digital coach can be developed and implemented to deliver integrated training for novice crane operators in navigating safety hazards under productivity pressures. A virtual training scenario was built guided by the lean concept of autonomation. A training protocol based on value stream mapping (VSM) informed the digital coaching process, using lean indicators like waste time to identify the integrated training performance. The proposed coaching approach was evaluated in a before-after training experiment. Results demonstrate that integrating lean thinking boosts training efficiency and effectiveness, improving both safety and productivity performance among participants in virtual environments.en_US
dcterms.accessRightsembargoed accessen_US
dcterms.bibliographicCitationAutomation in construction, Oct. 2025, v. 178, 106430en_US
dcterms.isPartOfAutomation in constructionen_US
dcterms.issued2025-10-
dc.identifier.scopus2-s2.0-105011253113-
dc.identifier.eissn1872-7891en_US
dc.identifier.artn106430en_US
dc.description.validate202508 bchyen_US
dc.description.oaNot applicableen_US
dc.identifier.SubFormIDG000047/2025-08-
dc.description.fundingSourceRGCen_US
dc.description.fundingTextThe authors would like to thank the Research Grants Council, Hong Kong, for its funding support under the Early Career Scheme (PolyU 25221519) and General Research Fund (PolyU 15223322).en_US
dc.description.pubStatusPublisheden_US
dc.date.embargo2027-10-31en_US
dc.description.oaCategoryGreen (AAM)en_US
Appears in Collections:Journal/Magazine Article
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Embargo End Date 2027-10-31
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