Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/114267
DC FieldValueLanguage
dc.contributorSchool of Designen_US
dc.contributorDepartment of Computingen_US
dc.creatorLiu, Ben_US
dc.creatorYe, Qen_US
dc.creatorYang, Jen_US
dc.creatorZhang, Jen_US
dc.creatorLi, Pen_US
dc.creatorLuximon, Yen_US
dc.creatorZhang, Jen_US
dc.date.accessioned2025-07-22T00:56:28Z-
dc.date.available2025-07-22T00:56:28Z-
dc.identifier.issn1071-5819en_US
dc.identifier.urihttp://hdl.handle.net/10397/114267-
dc.language.isoenen_US
dc.publisherAcademic Pressen_US
dc.subjectChildren's nebulizer treatmenten_US
dc.subjectGamification strategyen_US
dc.subjectInteractive nebulizer masken_US
dc.titleFunBreath : a novel interactive nebulizer mask with gamification system for children's effective and enjoyable treatmenten_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume203en_US
dc.identifier.doi10.1016/j.ijhcs.2025.103557en_US
dcterms.abstractNebulized therapy is essential for treating respiratory illnesses in children, yet it can elicit fear and resistance. To tackle this challenge, we developed FunBreath—a novel interactive nebulizer mask with a gamification system. By integrating both hardware and software components, we revolutionized the therapy experience. Our approach began with in-depth surveys to understand the needs of children and their parents in relation to nebulized therapy. Subsequently, for the software component, we adopted the mechanics-dynamics-aesthetics framework to create engaging interactive games. For the hardware component, we incorporated a pressure sensor to monitor children's breathing behavior, dynamically influencing gameplay. User studies suggest that the FunBreath system could provide a more effective and enjoyable therapy experience, potentially improving treatment adherence by enhancing children's motivation, increasing their participation, and reducing anxiety during treatment. This work enabled us to distill and contextualize pivotal gamification design principles for medical health products, paving the way for future advancements in this domain.en_US
dcterms.accessRightsembargoed accessen_US
dcterms.bibliographicCitationInternational journal of human computer studies, Sept. 2025, v. 203, 103557en_US
dcterms.isPartOfInternational journal of human computer studiesen_US
dcterms.issued2025-09-
dc.identifier.scopus2-s2.0-105008318377-
dc.identifier.artn103557en_US
dc.description.validate202507 bcwhen_US
dc.description.oaNot applicableen_US
dc.identifier.SubFormIDG000024/2025-07-
dc.description.fundingSourceRGCen_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextThis work was supported by grants from the Research Grants Council of the Hong Kong Special Administrative Region, China (Project No. GRF/PolyU 15616124) and Macao Polytechnic University, China (Project No. RP/FCA-03/2024). We sincerely thank the anonymous reviewers for their insightful comments and valuable suggestions.en_US
dc.description.pubStatusPublisheden_US
dc.date.embargo2027-09-30en_US
dc.description.oaCategoryGreen (AAM)en_US
Appears in Collections:Journal/Magazine Article
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Embargo End Date 2027-09-30
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