Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/113888
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dc.contributorSchool of Design-
dc.creatorHo, JCFen_US
dc.creatorMuñoz, Den_US
dc.creatorDing, Jen_US
dc.date.accessioned2025-06-27T09:30:09Z-
dc.date.available2025-06-27T09:30:09Z-
dc.identifier.urihttp://hdl.handle.net/10397/113888-
dc.descriptionThe 9th Congress of the International Association of Societies of Design Research (IASDR 2021), 5-9 December, 2021, Hong Kongen_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.rights© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2022en_US
dc.rightsThis version of the proceeding paper has been accepted for publication, after peer review (when applicable) and is subject to Springer Nature’s AM terms of use(https://www.springernature.com/gp/open-research/policies/accepted-manuscript-terms), but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: https://dx.doi.org/10.1007/978-981-19-4472-7_24.en_US
dc.subjectVirtual realityen_US
dc.subjectConstruction safety|Accidentsen_US
dc.subjectSimulationen_US
dc.titleDesign to divide attention : an exploration of designing virtual reality simulations of accidentsen_US
dc.typeConference Paperen_US
dc.identifier.spage357en_US
dc.identifier.epage364en_US
dc.identifier.doi10.1007/978-981-19-4472-7_24en_US
dcterms.abstractThis project explores whether and how accidents can be simulated in virtual reality (VR). The divided attention of workers in hazardous workplaces (e.g., construction sites) can lead to accidents. Meanwhile, simulating accidents is different from simulating injuries, because accidents involve human errors. The current project focuses on designing VR scenarios that divide users’ attention, cause them to make mistakes, and then lead to accidents. Specifically, the goal of the project is to simulate accidents caused by divided attention to enhance users’ attitudes toward relevant safety training and procedure. We also reviewed and discussed the challenges of designingVRscenarios that enable users to experience divided attention. Through a reflective exercise, we generated several patterns that could be generalizable to other simulation scenarios.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIn Bruyns, G. & Wei, H. (Eds), [ ] With Design: Reinventing Design Modes : Proceedings of the 9th Congress of the International Association of Societies of Design Research (IASDR 2021), p. 357-364. Singapore : Springer, 2022en_US
dcterms.issued2021-
dc.relation.ispartofbook[ ] With Design: Reinventing Design Modes : Proceedings of the 9th Congress of the International Association of Societies of Design Research (IASDR 2021)en_US
dc.relation.conferenceCongress of the International Association of Societies of Design Research [IASDR]-
dc.publisher.placeSingaporeen_US
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumbera3805-
dc.identifier.SubFormID51153-
dc.description.fundingSourceRGCen_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryGreen (AAM)en_US
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