Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/113369
DC FieldValueLanguage
dc.contributorSchool of Fashion and Textilesen_US
dc.creatorAlderson-Bythell, Len_US
dc.creatorGeaney, Ven_US
dc.creatorLin, Cen_US
dc.creatorTan, Jen_US
dc.creatorAnne Toomey, ZBen_US
dc.date.accessioned2025-06-03T02:10:53Z-
dc.date.available2025-06-03T02:10:53Z-
dc.identifier.issn2051-1787en_US
dc.identifier.urihttp://hdl.handle.net/10397/113369-
dc.language.isoenen_US
dc.publisherTaylor & Francisen_US
dc.subjectDigital agencyen_US
dc.subjectDigital craftsmanshipen_US
dc.subjectDigital fashion and textilesen_US
dc.subjectHaute couture pedagogyen_US
dc.subjectHuman computer interaction (HCI)en_US
dc.titleCo-creation with digital tools and haute couture principles : experiences of creative agency and interactions with an automated computer agenten_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage40en_US
dc.identifier.epage63en_US
dc.identifier.volume12en_US
dc.identifier.issue1-2en_US
dc.identifier.doi10.1080/20511787.2024.2437307en_US
dcterms.abstractThis paper focuses on digital agency in fashion and textiles design, presenting a case study using a digital drawing tool to gain insights into the experiences of creative agency and interactions with an automated computer agent. This study is positioned within the wider Neo Couture research project, which aims to develop a digital hand embroidery learning tool for fashion and textile practitioners. The paper draws upon a developing project framework, grounded in principles informed by haute couture as a lens to articulate the data analysis and findings. Centring on the framework’s aspects of Material Agency and Interactions, in particular the agency of the tool, this study finds a nuanced interplay between human practitioners and the tool developed for this study. Further quantitative insights are drawn from the workshop tool itself to give a richer understanding of both user experience and creative interactions synchronously. Theory in digital craftsmanship is discussed in relation to this study, highlighting the need to account for the ways that fashion and textiles practitioners relate to materials in their work when developing supportive digital applications in this space. This research supports future work to be undertaken with more diverse cohorts of practitioners in fashion, textiles, and haute couture practice. The findings are particularly relevant for interdisciplinary fashion and textile practice in conjunction with HCI and digital design, towards the development of pedagogical AI tools for craft learning in fashion and textiles.en_US
dcterms.accessRightsembargoed accessen_US
dcterms.bibliographicCitationJournal of textile design, research and practice, 2024, v. 12, no. 1-2, p. 40-63en_US
dcterms.isPartOfJournal of textile design, research and practiceen_US
dcterms.issued2024-
dc.identifier.eissn2051-1795en_US
dc.description.validate202506 bcchen_US
dc.description.oaNot applicableen_US
dc.identifier.FolderNumbera3628 [Non PolyU]-
dc.identifier.SubFormID50506-
dc.description.fundingSourceOthersen_US
dc.description.fundingTextThe Laboratory for Artificial Intelligence in Design (Project Code: RP3-7) under the InnoHK Research Clusters, Hong Kong Special Administrative Region Governmenten_US
dc.description.pubStatusPublisheden_US
dc.date.embargo2026-07-23en_US
dc.description.oaCategoryGreen (AAM)en_US
Appears in Collections:Journal/Magazine Article
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Embargo End Date 2026-07-23
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