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http://hdl.handle.net/10397/113008
Title: | Transforming waste plastic into play : an interactive gaming installation utilizing immersive technology | Authors: | Bao, H Lo, TTS He, Y Li, Y |
Issue Date: | 2025 | Source: | In D Reinhardt, N Rogeau, CM Herr, A Globa, J Chen, & T Narahara (Eds.), ARCHITECTURAL INFORMATICS: Proceedings of the 30th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2025), v. 3, p. 437-446. Hong Kong: The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong, 2025 | Abstract: | The escalating volume of municipal solid waste (MSW) in Hong Kong, with plastic waste constituting over 20%, presents formidable challenges to the city's landfill capacities. Rather than relying exclusively on top-down governmental interventions, fostering recycling awareness at the community level emerges as a more viable strategy. This paper proposes an innovative solution through the implementation of a gamified system designed to enhance community engagement in plastic recycling by offering immersive user experiences. The study introduces a multiplayer immersive platform that synergizes physical installations with virtual gaming elements. Participants interact with these installations by collecting plastic waste, earning rewards that are both virtual and tangible. This approach not only stimulates user involvement but also provides material vendors with opportunities to recycle plastic materials. Planned experiments across several major communities in Hong Kong will employ rigorous analytical methodologies to assess the system's efficacy. Preliminary frameworks suggest that this straightforward, replicable model has the potential to bolster community recycling initiatives and invigorate demand within the local plastic recycling sector. | Keywords: | Gamification mechanisms Interactive installation MR Phygital spatial design Waste recycling |
Publisher: | The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong | ISBN: | 978-988-78918-6-4 | Description: | 30th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2025), 22-29 March 2025, The University of Tokyo, JAPAN | Rights: | Posted with permission of the author. © 2025 and published by the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong. The following publication Bao, H. Lo, T.T.S., He, Y., & Li, Y., Transforming Waste plastic into Play: An interactive gaming installation utilizing immersive technology. In Dagmar Reinhardt, Nicolas Rogeau, Christiane M. Herr, Anastasia Globa, Jielin Chen, Taro Narahara (eds.), ARCHITECTURAL INFORMATICS - Proceedings of the 30th CAADRIA Conference, Tokyo, 22-29 March 2025, Volume 3, pp. 437–446 is available at https://papers.cumincad.org/cgi-bin/works/paper/caadria2025_227. |
Appears in Collections: | Conference Paper |
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caadria2025_227.pdf | 1.32 MB | Adobe PDF | View/Open |
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