Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/113006
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dc.contributorSchool of Design-
dc.creatorLo, TT-
dc.creatorGao, X-
dc.date.accessioned2025-05-15T07:00:59Z-
dc.date.available2025-05-15T07:00:59Z-
dc.identifier.isbn978-988-78917-4-1-
dc.identifier.urihttp://hdl.handle.net/10397/113006-
dc.description25th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2021), 5-6 August 2020, Faculty of Architecture, Chulalongkorn University, Bangkok, Thailanden_US
dc.language.isoenen_US
dc.publisherThe Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kongen_US
dc.rightsPosted with permission of the author.en_US
dc.rights© 2020 and published by the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong.en_US
dc.rightsThe following publication Lo, T.T., & Gao, X., From HCI to HVRI : how different will the interaction of digital architecture design be?. In D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 253-262 is available at https://doi.org/10.52842/conf.caadria.2020.2.253.en_US
dc.subjectDigital architecture designen_US
dc.subjectHCIen_US
dc.subjectHVRIen_US
dc.subjectInteractionen_US
dc.subjectVirtual realityen_US
dc.titleFrom HCI to HVRI : how different will the interaction of digital architecture design be?en_US
dc.typeConference Paperen_US
dc.identifier.spage253-
dc.identifier.epage262-
dc.identifier.volume2-
dc.identifier.doi10.52842/conf.caadria.2020.2.253-
dcterms.abstractThis paper contributes to the conference theme by looking at the human impact factors in the context of virtual reality interaction. The creation of architectural design drawings was done through pens and rulers in the beginning. Although the process is time-consuming, the connection of the mind and body is very close and every line drawn are done through the motion of the human body. The development of computer speed up the design process but the generation of the drawings are done with the keyboard and mouse. This human-computer interaction (HCI) disrupted the body-mind connection since the controls are now pointing, dragging and clicking. Architects were having a hard time accustoming to the new methods but gave up to the speed of its efficiency. However, architects never lose their skills to draw and sketch when brainstorming design. The coming of virtual reality (VR) provides an opportunity to bring back this connection. This paper explores the possibilities of human-virtual reality interaction (HVRI) through analysing the currently available VR tools and understand how close they are to this mind-body connection.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIn D Holzer, Nakapan, A Globa, & I Koh (eds.), RE: Anthropocene, Design in the Age of Humans : Proceedings of the 25th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2020), v. 2, p. 253-262. Hong Kong: The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong, 2020-
dcterms.issued2020-
dc.relation.ispartofbookRE: Anthropocene, Design in the Age of Humans : Proceedings of the 25th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2020)-
dc.relation.conferenceInternational Conference of the Association for Computer-Aided Architectural Design Research in Asia [CAADRIA]-
dc.description.validate202505 bcch-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumbera3589b [Non PolyU]en_US
dc.identifier.SubFormID50426en_US
dc.description.fundingSourceOthersen_US
dc.description.fundingText国家自然科学基金青年科学基金 The Young Scientists Fund of the National Natural Science Foundation of Chinaen_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCopyright retained by authoren_US
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