Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/113004
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dc.contributorSchool of Design-
dc.creatorQi, X-
dc.creatorLo, TT-
dc.creatorHan, Y-
dc.date.accessioned2025-05-15T07:00:59Z-
dc.date.available2025-05-15T07:00:59Z-
dc.identifier.isbn978-988-78917-6-5-
dc.identifier.urihttp://hdl.handle.net/10397/113004-
dc.description26th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2020), Online and Global – Organised from Hong Kong, 29.03 - 01.04.2021en_US
dc.language.isoenen_US
dc.publisherThe Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kongen_US
dc.rightsPosted with permission of the author.en_US
dc.rights© 2021 and published by the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong.en_US
dc.rightsThe following publication Qi, X., Lo, T.T., & Han, Y., Designing for Human-VR Interaction - How VR interaction can be designed to bring better design participation. In A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 163-172 is available at https://doi.org/10.52842/conf.caadria.2021.2.163.en_US
dc.subjectDesign participationen_US
dc.subjectDesign studioen_US
dc.subjectHVRIen_US
dc.subjectInteractionen_US
dc.subjectVRen_US
dc.titleDesigning for human-VR interaction : how VR interaction can be designed to bring better design participationen_US
dc.typeConference Paperen_US
dc.identifier.spage163-
dc.identifier.epage172-
dc.identifier.volume2-
dc.identifier.doi10.52842/conf.caadria.2021.2.163-
dcterms.abstractThe research in human-computer interaction (HCI) has been ongoing for years until present-day to observe how humans interact with computers and digital technologies. Then comes the development of virtual reality (VR), one where it allows users to be immersed in the virtual environment for various kinds of experiences. This paper takes a close reference to the research method in HCI and brings the examination to the context of VR to understand the user behavior towards human-VR interaction (HVRI). A workshop is done based on the new HVRI method, and students are given the task to explore what are the elements of architecture that can be interacted and how they can be performed in the immersive environment. This paper will describe the HVRI designed and analyze how the new interaction method helps to bring about closer relationships between the human and the virtual model beyond just visualization.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIn A Globa, J van Ameijde, A Fingrut, N Kim, & TTS Lo (eds.), PROJECTIONS : Proceedings of the 26th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2021), v. 2, p. 163-172. Hong Kong: The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong, 2021-
dcterms.issued2021-
dc.relation.ispartofbookPROJECTIONS : Proceedings of the 26th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2021)-
dc.relation.conferenceInternational Conference of the Association for Computer-Aided Architectural Design Research in Asia [CAADRIA]-
dc.description.validate202505 bcch-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumbera3589b [Non PolyU]en_US
dc.identifier.SubFormID50421en_US
dc.description.fundingSourceRGCen_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCopyright retained by authoren_US
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