Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/112999
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dc.contributorSchool of Design-
dc.creatorLo, TTS-
dc.creatorBao, H-
dc.date.accessioned2025-05-15T07:00:56Z-
dc.date.available2025-05-15T07:00:56Z-
dc.identifier.isbn9789491207389 (Volume 2)-
dc.identifier.urihttp://hdl.handle.net/10397/112999-
dc.description42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, Cyprus, 11-13 September 2024en_US
dc.language.isoenen_US
dc.publishereCAADe (Education and Research in Computer Aided Architectural Design in Europe) and University of Cyprus, Department of Architectureen_US
dc.rightsAll rights reserved. Nothing from this publication may be reproduced, stored in computerised system or published in any form or in any manner, including electronic, mechanical, reprographic or photographic, without prior written permission from the publisher. Authors are responsible for all pictures, contents and copyright-related issues in their own paper(s).en_US
dc.rightsThe following publication Lo, T.T.S., & Bao, H., Phygital Recycling: Development of a gamified interactive XR structure to enhance the participation of recycling. In O. Kontovourkis, M.C. Phocas, & G. Wurzer [Eds.], eCAADe 2024: Data-Driven Intelligence: Volume 2: Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe, 11-13 September 2024, University of Cyprus, Cyprus, pp. 485-494 is available at https://doi.org/10.52842/conf.ecaade.2024.2.485.en_US
dc.subjectGamification mechanismsen_US
dc.subjectMR interaction designen_US
dc.subjectPhygital spatial designen_US
dc.subjectReal-virtual connectionen_US
dc.subjectWaste recyclingen_US
dc.titlePhygital recycling : development of a gamified interactive XR structure to enhance the participation of recyclingen_US
dc.typeConference Paperen_US
dc.identifier.spage485-
dc.identifier.epage494-
dc.identifier.volume2-
dc.identifier.doi10.52842/conf.ecaade.2024.2.485-
dcterms.abstractThe issue of plastic waste recycling transcends national boundaries, presenting a formidable challenge on a global scale. In Hong Kong, the endeavour to recycle plastic waste commenced in the 1980s and has undergone nearly four decades of evolution and transformation. The initial landfill-centric approach has given way to a more multifaceted and integrated waste management model. Recent years have witnessed certain communities adopting innovative joint recycling systems, which are propelled by incentive-driven mechanisms. These systems have shown initial success, yet they grapple with the challenges of low participation rates and limited reach within the populace. To amplify user engagement, gamification strategies have been incorporated into the recycling infrastructure, yielding notable efficacy in specific locales. Nevertheless, the prevailing systems predominantly rely on two-dimensional, planar interactive devices, which are beset by a paucity of informational resources and suboptimal interactivity. Immersive technologies emerge as a promising avenue to enhance the efficiency of graphical information exchange and to elevate the level of information visualization. Historical precedents indicate that immersive techniques can significantly augment user experience and bolster the propensity for repeated engagement. This study endeavours to forge an avant-garde recycling paradigm that marries the incentivizing allure of gamified reward systems with the interactive prowess of immersive technologies. It champions the adoption of a 'Phygital' system, which seamlessly melds physical and digital elements within contextually relevant environments to achieve superior outcomes. The article highlights a design framework that utilizes immersive technology to gamify recycling engagement. This framework incorporates mixed reality (MR) devices and sensors to enhance the overall experience for participants.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIn O Kontovourkis, MC Phocas, & G Wurzer [Eds.], eCAADe 2024: Data-Driven Intelligence: Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe, 11-13 September 2024, University of Cyprus, Cyprus, v. 2, p. 485-494. eCAADe (Education and research in Computer Aided Architectural Design in Europe) and University of Cyprus, Department of Architecture, 2024-
dcterms.issued2024-
dc.relation.ispartofbookeCAADe 2024: Data-Driven Intelligence: Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe, 11-13 September 2024, University of Cyprus, Cyprus-
dc.relation.conferenceConference on Education and Research in Computer Aided Architectural Design in Europe [eCAADe]-
dc.description.validate202505 bcch-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumbera3589aen_US
dc.identifier.SubFormID50415en_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextPolyU (UGC)en_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryVoR alloweden_US
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