Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/112931
| DC Field | Value | Language |
|---|---|---|
| dc.contributor | Department of Applied Social Sciences | - |
| dc.contributor | Mental Health Research Centre | - |
| dc.creator | Zhu, S | - |
| dc.creator | Qi, D | - |
| dc.date.accessioned | 2025-05-15T06:59:05Z | - |
| dc.date.available | 2025-05-15T06:59:05Z | - |
| dc.identifier.uri | http://hdl.handle.net/10397/112931 | - |
| dc.language.iso | en | en_US |
| dc.publisher | JMIR Publications | en_US |
| dc.rights | © Shimin Zhu, Di Qi. Originally published in JMIR Serious Games (https://games.jmir.org), 15.01.2025. This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included. | en_US |
| dc.rights | The following publication Zhu S, Qi D. Reciprocal Relationship Between Self-Control Belief and Gaming Disorder in Children and Adolescents: Longitudinal Survey Study. JMIR Serious Games 2025;13:e59441 is available at https://dx.doi.org/10.2196/59441. | en_US |
| dc.subject | Adolescents | en_US |
| dc.subject | Children | en_US |
| dc.subject | Cross-lagged panel model | en_US |
| dc.subject | Gaming disorder | en_US |
| dc.subject | Growth mindset | en_US |
| dc.subject | Self-control | en_US |
| dc.title | Reciprocal relationship between self-control belief and gaming disorder in children and adolescents : longitudinal survey study | en_US |
| dc.type | Journal/Magazine Article | en_US |
| dc.identifier.volume | 13 | - |
| dc.identifier.doi | 10.2196/59441 | - |
| dcterms.abstract | Background: Children and adolescents are often at the crossroads of leisure gaming and excessive gaming. It is essential to identify the modifiable psychosocial factors influencing gaming disorder development. The lay theories of self-control (ie, the beliefs about whether self-control can be improved, also called self-control mindsets) may interplay with self-control and gaming disorder and serve as a promising influential factor for gaming disorder. | - |
| dcterms.abstract | Objective: This study aims to answer the research questions “Does believing one’s self-control is unchangeable predict more severe gaming disorder symptoms later?” and “Does the severity of gaming disorder symptoms prospectively predict self-control mindsets?” with a 1-year, 2-wave, school-based longitudinal survey. | - |
| dcterms.abstract | Methods: A total of 3264 students (338 in grades 4‐5 and 2926 in grades 7‐10) from 15 schools in Hong Kong participated in the classroom surveys. We used cross-lagged panel models to examine the direction of the longitudinal association between self-control mindsets and gaming disorder. | - |
| dcterms.abstract | Results: A bidirectional relationship was found between self-control mindsets and gaming disorder symptom severity (the cross-lagged path from mindsets to gaming disorder: regression coefficients [b] with 95% CI [0.070, 0.020-0.12o, P=.006]; and from gaming disorder to mindsets: b with 95% CI [0.11, 0.060-0.160, P<.001]). Subgroup analyses of boy and girl participants revealed that more growth mindsets regarding self-control predicted less severe gaming disorder symptoms in girls (b=0.12, 95% CI 0.053-0.190, P=.001) but not in boys (b=0.025, 95% CI –0.050 to 0.100, P=.51), while more severe gaming disorder symptoms predicted a more fixed mindset of self-control in both boys (b=0.15, 95% CI 0.069-0.230, P<.001) and girls (b=0.098, 95% CI 0.031-0.170, P=.004) after 1 year. | - |
| dcterms.abstract | Conclusions: Our findings demonstrated the negative impact of gaming disorder on one’s self-control malleability beliefs and implied that promoting a growth mindset regarding self-control might be a promising strategy for gaming disorder prevention and early intervention, especially for girls. | - |
| dcterms.accessRights | open access | en_US |
| dcterms.bibliographicCitation | JMIR serious games, 2025, v. 13, e59441 | - |
| dcterms.isPartOf | JMIR serious games | - |
| dcterms.issued | 2025 | - |
| dc.identifier.scopus | 2-s2.0-85216903155 | - |
| dc.identifier.eissn | 2291-9279 | - |
| dc.identifier.artn | e59441 | - |
| dc.description.validate | 202505 bcrc | - |
| dc.description.oa | Version of Record | en_US |
| dc.identifier.FolderNumber | OA_Scopus/WOS | en_US |
| dc.description.fundingSource | RGC | en_US |
| dc.description.pubStatus | Published | en_US |
| dc.description.oaCategory | CC | en_US |
| Appears in Collections: | Journal/Magazine Article | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| games-2025-1-e59441.pdf | 1.01 MB | Adobe PDF | View/Open |
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