Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/112901
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dc.creatorHu, Yen_US
dc.creatorChen, Sen_US
dc.creatorQi, Den_US
dc.creatorZhu, Sen_US
dc.date.accessioned2025-05-14T07:25:15Z-
dc.date.available2025-05-14T07:25:15Z-
dc.identifier.issn2152-2715en_US
dc.identifier.urihttp://hdl.handle.net/10397/112901-
dc.language.isoenen_US
dc.publisherMary Ann Liebert Inc.en_US
dc.rights© 2025, Mary Ann Liebert, Inc., publishersen_US
dc.rightsThis is the accepted version of the following article: Hu, Y., Chen, S., Qi, D., & Zhu, S. (2025). Problematic Gaming and Self-Control Among Adolescents and Emerging Adults: A Systematic Review and Meta-Analysis. Cyberpsychology, Behavior, and Social Networking, 28(5), 301-317, which has now been formally published in final form at Cyberpsychology, behavior, and social networking at https://doi.org/10.1089/cyber.2024.0537. This original submission version of the article may be used for non-commercial purposes in accordance with the Mary Ann Liebert, Inc., publishers’ self-archiving terms and conditions.en_US
dc.subjectAdolescentsen_US
dc.subjectEmerging adultsen_US
dc.subjectMeta-analysisen_US
dc.subjectProblematic gamingen_US
dc.subjectSelf-controlen_US
dc.subjectSystematic reviewen_US
dc.titleProblematic gaming and self-control among adolescents and emerging adults : a systematic review and meta-analysisen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage301en_US
dc.identifier.epage317en_US
dc.identifier.volume28en_US
dc.identifier.issue5en_US
dc.identifier.doi10.1089/cyber.2024.0537en_US
dcterms.abstractProblematic gaming is becoming increasingly prevalent among young people, often leading to negative developmental consequences. As an essential protective factor against problematic gaming, self-control is the capacity to manage emotions, thoughts, and actions when confronted with temptations and impulses. Previous studies have reported mixed findings regarding the association between problematic gaming and self-control. The current systematic review and meta-analysis synthesized the existing literature on this relationship among adolescents and emerging adults. A systematic search from eight electronic databases (PsycArticles, PsycINFO, EBSCOhost, Web of Science, PubMed, Embase, ProQuest Dissertations & Theses A&I, and China Academic Journal Network Publishing Database) and two additional sources (Google Scholar and reference lists) identified 957 published studies. Of these, 46 articles involving 64,681 participants were included in the review, and 40 provided sample size and Pearson’s r for the meta-analysis. The narrative review findings indicated that problematic gaming was negatively correlated with self-control with only two studies suggesting an insignificant relationship. The meta-analytic findings, conducted using a random-effects model in Comprehensive Meta-Analysis Software Version 4.0, revealed a medium effect (r = −0.287, 95% CI = [−0.33, −0.25], p < 0.001), with high heterogeneity (I2 = 96.5%). Publication bias analysis showed a symmetric funnel plot and a nonsignificant Egger’s test (p = 0.861), indicating no evidence of publication bias. No significant subgroup difference was found between adolescents and emerging adults. The results reveal that self-control is a critical factor in preventing and intervening problematic gaming.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationCyberpsychology, behavior, and social networking, May 2025, v. 28, no. 5, p. 301-317en_US
dcterms.isPartOfCyberpsychology, behavior, and social networkingen_US
dcterms.issued2025-05-
dc.identifier.eissn2152-2723en_US
dc.description.validate202505 bcchen_US
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumbera3591-
dc.identifier.SubFormID50430-
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryGreen (AAM)en_US
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