Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/112777
DC FieldValueLanguage
dc.contributorSchool of Designen_US
dc.creatorYan, Men_US
dc.creatorDeng, Cen_US
dc.creatorGao, Jen_US
dc.creatorWang, Hen_US
dc.date.accessioned2025-05-06T06:17:31Z-
dc.date.available2025-05-06T06:17:31Z-
dc.identifier.citationv. 187, 106853-
dc.identifier.issn0925-7535en_US
dc.identifier.otherv. 187, 106853-
dc.identifier.otherv. 187, 106853-
dc.identifier.otherv. 187, 106853-
dc.identifier.otherv. 187, 106853-
dc.identifier.urihttp://hdl.handle.net/10397/112777-
dc.language.isoenen_US
dc.publisherElsevier BVen_US
dc.subjectDigital factoryen_US
dc.subjectHazard identificationen_US
dc.subjectSafety trainingen_US
dc.subjectVirtual realityen_US
dc.titleDevelopment and empirical examination of the acceptance of a hazard identification and safety training system based on VR technologyen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume187en_US
dc.identifier.doi10.1016/j.ssci.2025.106853en_US
dcterms.abstractThis study introduces the development method of a VR-based hazard identification and safety training system by applying the digital factory concept. A total of 55 participants with engineering management background knowledge and/or working experience were enrolled in the study. They were instructed to conduct a behavior-based safety (BBS) experiment by completing a series of tasks in a VR-based digital factory environment. A mixed-method analysis was performed to examine the perceived usability and acceptance of the system among participants. Our results revealed that 11 potential environmental hazards were successfully identified through the BBS experiment, and the corresponding corrective measures were provided. A partial least squares structural equation modeling analysis was conducted. Results show that participants’ behavioral intention (R2 = 0.50) in using the system was significantly influenced by their perceived usefulness, perceived ease of use, and VR feature of the system. The average system usability scale score of 79.40 also suggests satisfactory usability of the proposed system. Additionally, a focus group interview was conducted among eight participants of managers, employees, and interns in the relevant industries to investigate their in-depth opinions on the system usage. This study serves as a preliminary medium for analyzing potential accident causes, offering an integrated approach for hazard identification and safety training using VR technology. It is hoped that this approach will be adopted as a safety management method to reduce hazards in the working environment and enhance workers’ safety awareness.en_US
dcterms.accessRightsembargoed accessen_US
dcterms.bibliographicCitationSafety science, July 2025, v. 187, 106853en_US
dcterms.isPartOfSafety scienceen_US
dcterms.issued2025-07-
dc.identifier.artn106853en_US
dc.description.validate202505 bcchen_US
dc.description.oaNot applicableen_US
dc.identifier.FolderNumbera3576-
dc.identifier.SubFormID50389-
dc.description.fundingSourceRGCen_US
dc.description.pubStatusPublisheden_US
dc.date.embargo2028-07-31en_US
dc.description.oaCategoryGreen (AAM)en_US
Appears in Collections:Journal/Magazine Article
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Embargo End Date 2028-07-31
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