Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/112241
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dc.contributorSchool of Nursingen_US
dc.contributorDepartment of Applied Social Sciencesen_US
dc.creatorZhang, Ben_US
dc.creatorDing, Pen_US
dc.creatorHui, Ven_US
dc.creatorWong, KPen_US
dc.creatorLiu, Yen_US
dc.creatorLiu, Zen_US
dc.creatorXiao, Qen_US
dc.creatorQin, Jen_US
dc.date.accessioned2025-04-08T00:43:38Z-
dc.date.available2025-04-08T00:43:38Z-
dc.identifier.urihttp://hdl.handle.net/10397/112241-
dc.language.isoenen_US
dc.publisherSAGE Publicationsen_US
dc.rights© The Author(s) 2024.en_US
dc.rightsThis article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).en_US
dc.rightsThe following publication Zhang B, Ding P, Hui V, et al. Technology acceptance of the video game-based swallowing function training system among healthcare providers and dysphagia patients: A qualitative study. DIGITAL HEALTH. 2024;10 is available at https://doi.org/10.1177/20552076241284830.en_US
dc.subjectAcceptanceen_US
dc.subjectDysphagiaen_US
dc.subjectQualitative studyen_US
dc.subjectRehabilitationen_US
dc.subjectTechnology acceptance modelen_US
dc.subjectVideo gameen_US
dc.titleTechnology acceptance of the video game-based swallowing function training system among healthcare providers and dysphagia patients : a qualitative studyen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume10en_US
dc.identifier.doi10.1177/20552076241284830en_US
dcterms.abstractObjective: Dysphagia is highly prevalent worldwide, causing serious complications. Video-game based rehabilitation training can increase dysphagia patient motivation and adherence. However, the acceptance of video game systems by patients and healthcare providers is still not fully explored. This study aimed to explore the acceptance of the video game swallowing training system among potential users.en_US
dcterms.abstractMethods: The in-depth interviews were conducted face-to-face between July and October 2023 at a rehabilitation center in China, with a sample size based on the principle of information saturation. Interviews were audio-recorded and transcribed verbatim, and the data were analyzed using theory-driven thematic analysis methods based on the technology acceptance model.en_US
dcterms.abstractResults: A total of 19 participants participated in the interviews, which included 11 hospitalized dysphagia patients, three rehabilitation therapists, one doctor, and four nurses. Three themes and seven subthemes were identified. Sufficient training content, interesting interaction between the game and the rehabilitation training, intuitive page design, and efficient training modes were related to the usefulness of the system; user-friendly page design and simple interface could make it easier for participants to use the system. Overall, the availability of the video game system for use without geographical or time limitations led to a high level of participant intention to use the system, but it is still challenging to use it in the real world.en_US
dcterms.abstractConclusions: The results of the study showed that participants were generally accepted and willing to use the video game system for dysphagia rehabilitation training. The video game-based swallowing function training system can be helpful in assisting with dysphagia rehabilitation.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationDigital health, Jan.-Dec. 2024, v. 10, https://doi.org/10.1177/20552076241284830en_US
dcterms.isPartOfDigital healthen_US
dcterms.issued2024-01-
dc.identifier.scopus2-s2.0-85208416986-
dc.identifier.eissn2055-2076en_US
dc.description.validate202504 bcrcen_US
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Scopus/WOS-
dc.description.fundingSourceOthersen_US
dc.description.fundingTextNational Natural Science Foundation of Chinaen_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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