Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/112095
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dc.contributorDepartment of Computing-
dc.creatorWu, W-
dc.creatorWang, B-
dc.creatorHašan, M-
dc.creatorZhang, L-
dc.creatorJin, Z-
dc.creatorYan, LQ-
dc.date.accessioned2025-03-27T03:13:34Z-
dc.date.available2025-03-27T03:13:34Z-
dc.identifier.issn2096-0433-
dc.identifier.urihttp://hdl.handle.net/10397/112095-
dc.language.isoenen_US
dc.publisherTsinghua University Pressen_US
dc.rights© The Author(s) 2024.en_US
dc.rightsThis article is licensed under a Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made.en_US
dc.rightsThe following publication W. Wu, B. Wang, M. Hašan, L. Zhang, Z. Jin and L. -Q. Yan, "Efficient participating media rendering with differentiable regularization," in Computational Visual Media, vol. 10, no. 5, pp. 937-948, Oct. 2024 is available at https://doi.org/10.1007/s41095-023-0372-2.en_US
dc.subjectDifferentiable regularizationen_US
dc.subjectDifferentiable renderingen_US
dc.subjectParticipating mediaen_US
dc.subjectTemporal denoisingen_US
dc.subjectVolumetric path tracingen_US
dc.titleEfficient participating media rendering with differentiable regularizationen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage937-
dc.identifier.epage948-
dc.identifier.volume10-
dc.identifier.issue5-
dc.identifier.doi10.1007/s41095-023-0372-2-
dcterms.abstractHighly scattering media, such as milk, skin, and clouds, are common in the real world. Rendering participating media is challenging, especially for high-order scattering dominant media, because the light may undergo a large number of scattering events before leaving the surface. Monte Carlo-based methods typically require a long time to produce noise-free results. Based on the observation that low-albedo media contain less noise than high-albedo media, we propose reducing the variance of the rendered results using differentiable regularization. We first render an image with low-albedo participating media together with the gradient with respect to the albedo, and then predict the final rendered image with a low-albedo image and gradient image via a novel prediction function. To achieve high quality, we also consider the gradients of neighboring frames to provide a noise-free gradient image. Ultimately, our method can produce results with much less overall error than equal-time path tracing methods.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationComputational visual media, Oct. 2024, v. 10, no. 5, p. 937-948-
dcterms.isPartOfComputational visual media-
dcterms.issued2024-10-
dc.identifier.scopus2-s2.0-85205728160-
dc.identifier.eissn2096-0662-
dc.description.validate202503 bcch-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Scopus/WOSen_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextNational Natural Science Foundation of Chinaen_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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