Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/112095
| DC Field | Value | Language |
|---|---|---|
| dc.contributor | Department of Computing | - |
| dc.creator | Wu, W | - |
| dc.creator | Wang, B | - |
| dc.creator | Hašan, M | - |
| dc.creator | Zhang, L | - |
| dc.creator | Jin, Z | - |
| dc.creator | Yan, LQ | - |
| dc.date.accessioned | 2025-03-27T03:13:34Z | - |
| dc.date.available | 2025-03-27T03:13:34Z | - |
| dc.identifier.issn | 2096-0433 | - |
| dc.identifier.uri | http://hdl.handle.net/10397/112095 | - |
| dc.language.iso | en | en_US |
| dc.publisher | Tsinghua University Press | en_US |
| dc.rights | © The Author(s) 2024. | en_US |
| dc.rights | This article is licensed under a Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. | en_US |
| dc.rights | The following publication W. Wu, B. Wang, M. Hašan, L. Zhang, Z. Jin and L. -Q. Yan, "Efficient participating media rendering with differentiable regularization," in Computational Visual Media, vol. 10, no. 5, pp. 937-948, Oct. 2024 is available at https://doi.org/10.1007/s41095-023-0372-2. | en_US |
| dc.subject | Differentiable regularization | en_US |
| dc.subject | Differentiable rendering | en_US |
| dc.subject | Participating media | en_US |
| dc.subject | Temporal denoising | en_US |
| dc.subject | Volumetric path tracing | en_US |
| dc.title | Efficient participating media rendering with differentiable regularization | en_US |
| dc.type | Journal/Magazine Article | en_US |
| dc.identifier.spage | 937 | - |
| dc.identifier.epage | 948 | - |
| dc.identifier.volume | 10 | - |
| dc.identifier.issue | 5 | - |
| dc.identifier.doi | 10.1007/s41095-023-0372-2 | - |
| dcterms.abstract | Highly scattering media, such as milk, skin, and clouds, are common in the real world. Rendering participating media is challenging, especially for high-order scattering dominant media, because the light may undergo a large number of scattering events before leaving the surface. Monte Carlo-based methods typically require a long time to produce noise-free results. Based on the observation that low-albedo media contain less noise than high-albedo media, we propose reducing the variance of the rendered results using differentiable regularization. We first render an image with low-albedo participating media together with the gradient with respect to the albedo, and then predict the final rendered image with a low-albedo image and gradient image via a novel prediction function. To achieve high quality, we also consider the gradients of neighboring frames to provide a noise-free gradient image. Ultimately, our method can produce results with much less overall error than equal-time path tracing methods. | - |
| dcterms.accessRights | open access | en_US |
| dcterms.bibliographicCitation | Computational visual media, Oct. 2024, v. 10, no. 5, p. 937-948 | - |
| dcterms.isPartOf | Computational visual media | - |
| dcterms.issued | 2024-10 | - |
| dc.identifier.scopus | 2-s2.0-85205728160 | - |
| dc.identifier.eissn | 2096-0662 | - |
| dc.description.validate | 202503 bcch | - |
| dc.description.oa | Version of Record | en_US |
| dc.identifier.FolderNumber | OA_Scopus/WOS | en_US |
| dc.description.fundingSource | Others | en_US |
| dc.description.fundingText | National Natural Science Foundation of China | en_US |
| dc.description.pubStatus | Published | en_US |
| dc.description.oaCategory | CC | en_US |
| Appears in Collections: | Journal/Magazine Article | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Wu_Efficient_Participating_Media.pdf | 5.7 MB | Adobe PDF | View/Open |
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