Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/112070
| DC Field | Value | Language |
|---|---|---|
| dc.contributor | Educational Development Centre | - |
| dc.creator | Gatrell, D | - |
| dc.creator | Mark, K | - |
| dc.creator | Au-Yeung, C | - |
| dc.creator | Leung, KY | - |
| dc.date.accessioned | 2025-03-27T03:13:23Z | - |
| dc.date.available | 2025-03-27T03:13:23Z | - |
| dc.identifier.issn | 1360-2357 | - |
| dc.identifier.uri | http://hdl.handle.net/10397/112070 | - |
| dc.language.iso | en | en_US |
| dc.publisher | Springer New York LLC | en_US |
| dc.rights | © The Author(s) 2024 | en_US |
| dc.rights | This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. | en_US |
| dc.rights | The following publication Gatrell, D., Mark, K., Au-Yeung, C. et al. Using expansive learning to design and implement video-annotated peer feedback in an undergraduate general education module. Educ Inf Technol 30, 2999–3033 (2025) is available at https://doi.org/10.1007/s10639-024-12934-2. | en_US |
| dc.subject | Expansive learning | en_US |
| dc.subject | Formative intervention | en_US |
| dc.subject | Peer feedback | en_US |
| dc.subject | Video | en_US |
| dc.subject | Video annotation | en_US |
| dc.title | Using expansive learning to design and implement video-annotated peer feedback in an undergraduate general education module | en_US |
| dc.type | Journal/Magazine Article | en_US |
| dc.identifier.spage | 2999 | - |
| dc.identifier.epage | 3033 | - |
| dc.identifier.volume | 30 | - |
| dc.identifier.issue | 3 | - |
| dc.identifier.doi | 10.1007/s10639-024-12934-2 | - |
| dcterms.abstract | Existing studies have measured the effect of video-based feedback on student performance or satisfaction. Other issues are underacknowledged or merit further investigation. These include sociocultural aspects which may shape the design and implementation of video-based feedback, the ways students use technology to engage in feedback, and the processes through technology may transform learning. This study investigates the design and implementation of a video-annotated peer feedback activity to develop students’ presentation skills and knowledge of climate science. It explores how their use of a video annotation tool re-mediated established feedback practices and how the systematic analysis of contradictions in emerging practices informed the subsequent redesign and reimplementation of the approach. Employing a formative intervention design, the researchers intervened in the activity system of a first-year undergraduate education module to facilitate two cycles of expansive learning with an instructor and two groups of Hong Kong Chinese students (n = 97, n = 94) across two semesters. Instructor interviews, student surveys, and video annotation and system data were analysed using Activity Theory-derived criteria to highlight contradictions in each system and suggest how these could be overcome. The findings highlight the critical importance of active instructor facilitation; building student motivation by embedding social-affective support and positioning peer feedback as an integrated, formative process; and supporting students’ use of appropriate cognitive scaffolding to encourage their interactive, efficient use of the annotation tool. Conclusions: In a field dominated by experimental and quasi-experimental studies, this study reveals how an Activity Theory-derived research design and framework can be used to systemically analyse cycles of design and implementation of video-annotated peer feedback. It also suggests how the new activity system might be consolidated and generalised. | - |
| dcterms.accessRights | open access | en_US |
| dcterms.bibliographicCitation | Education and information technologies, Feb. 2025, v. 30, no. 3, p. 2999-3033 | - |
| dcterms.isPartOf | Education and information technologies | - |
| dcterms.issued | 2025-02 | - |
| dc.identifier.scopus | 2-s2.0-85200872972 | - |
| dc.identifier.eissn | 1573-7608 | - |
| dc.description.validate | 202503 bcch | - |
| dc.description.oa | Version of Record | en_US |
| dc.identifier.FolderNumber | OA_Scopus/WOS | en_US |
| dc.description.fundingSource | Others | en_US |
| dc.description.fundingText | University Grants Committee, Hong Kong | en_US |
| dc.description.pubStatus | Published | en_US |
| dc.description.oaCategory | CC | en_US |
| Appears in Collections: | Journal/Magazine Article | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| s10639-024-12934-2.pdf | 1.36 MB | Adobe PDF | View/Open |
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