Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/111882
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dc.contributorSchool of Nursing-
dc.contributorResearch Institute for Smart Ageing-
dc.contributorDepartment of Rehabilitation Sciences-
dc.creatorKwan, RYC-
dc.creatorLiu, J-
dc.creatorSin, OSK-
dc.creatorFong, KNK-
dc.creatorQin, J-
dc.creatorWong, JCY-
dc.creatorLai, C-
dc.date.accessioned2025-03-18T01:13:23Z-
dc.date.available2025-03-18T01:13:23Z-
dc.identifier.issn1439-4456-
dc.identifier.urihttp://hdl.handle.net/10397/111882-
dc.language.isoenen_US
dc.publisherJMIR Publications, Inc.en_US
dc.rights©Rick Yiu Cho Kwan, Justina Liu, Olive Suk Kan Sin, Kenneth N K Fong, Jing Qin, Joe Chi Yin Wong, Claudia Lai. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 11.09.2024.en_US
dc.rightsThis is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research (ISSN 1438-8871), is properly cited. The complete bibliographic information, a link to the original publication on https://www.jmir.org/, as well as this copyright and license information must be included.en_US
dc.rightsThe following publication Kwan, R. Y. C., Liu, J., Sin, O. S. K., Fong, K. N. K., Qin, J., Wong, J. C. Y., & Lai, C. (2024). Effects of Virtual Reality Motor-Cognitive Training for Older People With Cognitive Frailty: Multicentered Randomized Controlled Trial. J Med Internet Res, 26, e57809 is available at https://doi.org/10.2196/57809.en_US
dc.subjectCognitive frailtyen_US
dc.subjectGamificationen_US
dc.subjectMotor-cognitive trainingen_US
dc.subjectVirtual realityen_US
dc.titleEffects of virtual reality motor-cognitive training for older people with cognitive frailty : multicentered randomized controlled trialen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume26-
dc.identifier.doi10.2196/57809-
dcterms.abstractBackground: Cognitive frailty refers to a clinical syndrome in which physical frailty and mild cognitive impairment coexist. Motor-cognitive training and virtual reality (VR) have been used to launch various therapeutic modalities to promote health in older people. The literature advocates that motor-cognitive training and VR are effective in promoting the cognitive and physical function of older people. However, the effects on older people with cognitive frailty are unclear.-
dcterms.abstractObjective: This study examined the effects of VR motor-cognitive training (VRMCT) on global cognitive function, physical frailty, walking speed, visual short-term memory, inhibition of cognitive interference, and executive function in older people with cognitive frailty.-
dcterms.abstractMethods: This study used a multicentered, assessor-blinded, 2-parallel-group randomized controlled trial design. Participants were recruited face-to-face in 8 older adult community centers. Eligible participants were aged ≥60 years, were community dwelling, lived with cognitive frailty, had no dementia, and were not mobility restricted. In the intervention group, participants received VRMCT led by interventionists with 16 one-hour training sessions delivered twice per week for 8 weeks. In the control group, participants received the usual care provided by the older adult community centers that the investigators did not interfere with. The primary outcome was global cognitive function. The secondary outcomes included physical frailty, walking speed, verbal short-term memory, inhibition of cognitive interference, and executive function. Data were collected at baseline (T0) and the week after the intervention (T1). Generalized estimating equations were used to examine the group, time, and interaction (time × group) effects on the outcomes.-
dcterms.abstractResults: In total, 293 eligible participants enrolled in the study. The mean age of the participants was 74.5 (SD 6.8) years. Most participants were female (229/293, 78.2%), had completed primary education (152/293, 52.1%), were married (167/293, 57.2%), lived with friends (127/293, 43.3%), and had no VR experience (232/293, 79.5%). In the intervention group, 81.6% (119/146) of participants attended >80% (13/16, 81%) of the total number of sessions. A negligible number of participants experienced VR sickness symptoms (1/146, 0.7% to 5/146, 3%). VRMCT was effective in promoting global cognitive function (interaction effect: P=.03), marginally promoting executive function (interaction effect: P=.07), and reducing frailty (interaction effect: P=.03). The effects were not statistically significant on other outcomes.-
dcterms.abstractConclusions: VRMCT is effective in promoting cognitive functions and reducing physical frailty and is well tolerated and accepted by older people with cognitive frailty, as evidenced by its high attendance rate and negligible VR sickness symptoms. Further studies should examine the efficacy of the intervention components (eg, VR vs non-VR or dual task vs single task) on health outcomes, the effect of using technology on intervention adherence, and the long-term effects of the intervention on older people with cognitive frailty at the level of daily living.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationJournal of medical Internet research, 2024, v. 26, e57809-
dcterms.isPartOfJournal of medical Internet research-
dcterms.issued2024-
dc.identifier.scopus2-s2.0-85204093421-
dc.identifier.pmid39259959-
dc.identifier.eissn1438-8871-
dc.identifier.artne57809-
dc.description.validate202503 bcrc-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Scopus/WOSen_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextInnovation and Technology Fund for Better Living, Innovation, Technology, and Industry Bureau, Hong Kong; School of Nursing, the Hong Kong Polytechnic University.en_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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