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Title: Using a virtual reality interview simulator to explore factors influencing people’s behavior
Authors: Luo, X
Wang, Y
Lee, LH 
Xing, Z
Jin, S
Dong, B
Hu, Y
Chen, Z
Yan, J
Hui, P
Issue Date: Mar-2024
Source: Virtual reality, Mar. 2024, v. 28, no. 1, 56
Abstract: Virtual reality interview simulator (VRIS) is an effective and valid tool that uses virtual reality technology to train people’s interview skills. Typically, it offers candidates prone to being very nervous during interviews the opportunity to practice interviews in a safe and manageable virtual environment and realistic settings, providing real-time feedback from a virtual interviewer on their performance. It helps interviewees improve their skills, reduce their fears, gain confidence, and minimize the cost and time associated with traditional interview preparation. Yet, the major anxiety-inducing elements remain unknown. During an interview, the anxiety levels, overall experience, and performance of interviewees might be affected by various circumstances. By analyzing electrodermal activity and questionnaire, we investigated the influence of five variables: (I) Realism; (II) Question type; (III) Interviewer attitude; (IV) Timing; and (V) Preparation. As such, an orthogonal design L8(4^1 × 2^4) with eight experiments ( OA8 matrix) was implemented, in which 19 college students took part in the experiments. Considering the anxiety, overall experience, and performance of the interviewees, we found that Question type plays a major role; secondly, Realism, Preparation, and Interviewer attitude all have middle influence; lastly, Timing has little to no impact. Specifically, professional interview questions elicited a greater degree of anxiety than personal ones among the categories of interview questions. This work contributes to our understanding of anxiety-stimulating factors during job interviews in virtual reality and provides cues for designing future VRIS.
Keywords: Anxiety
Interview
User interfaces
Virtual reality
Publisher: Springer UK
Journal: Virtual reality 
ISSN: 1359-4338
EISSN: 1434-9957
DOI: 10.1007/s10055-023-00934-5
Rights: © The Author(s) 2024
This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
The following publication Luo, X., Wang, Y., Lee, LH. et al. Using a virtual reality interview simulator to explore factors influencing people’s behavior. Virtual Reality 28, 56 (2024) is available at https://doi.org/10.1007/s10055-023-00934-5.
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